2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WinAnimMoveToLocation.h>
5#include <Cyrus/Classes/WinAnimMoveToLocationSpeed.h>
6#include <Cyrus/Classes/WindowAnimation.h>
11 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
15 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
19 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74);
23 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74) = val;
27 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
31 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
36 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x1688410);
37 return inner(
this, a0);
42 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x168E3F0);
48 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x1688460);
49 return inner(
this, a0);
54 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x168E400);
Definition WinAnimMoveToLocationSpeedEase.h:8
float getFEaseInPercent()
Definition WinAnimMoveToLocationSpeedEase.h:10
float GetEaseInPercent()
Definition WinAnimMoveToLocationSpeedEase.h:40
void setFEaseOutPercent(float val)
Definition WinAnimMoveToLocationSpeedEase.h:22
float getFTotalDistance()
Definition WinAnimMoveToLocationSpeedEase.h:26
float GetEaseOutPercent()
Definition WinAnimMoveToLocationSpeedEase.h:52
void SetEaseOutPercent(float a0)
Definition WinAnimMoveToLocationSpeedEase.h:46
float getFEaseOutPercent()
Definition WinAnimMoveToLocationSpeedEase.h:18
void setFEaseInPercent(float val)
Definition WinAnimMoveToLocationSpeedEase.h:14
void SetEaseInPercent(float a0)
Definition WinAnimMoveToLocationSpeedEase.h:34
void setFTotalDistance(float val)
Definition WinAnimMoveToLocationSpeedEase.h:30
Definition WinAnimMoveToLocationSpeed.h:7