2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
9 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248);
13 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248) = val;
17 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x24C);
21 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x24C) = val;
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45
int getNVSpacing()
Definition WindowLayout.h:16
void setNHSpacing(int val)
Definition WindowLayout.h:12
int getNHSpacing()
Definition WindowLayout.h:8
void setNVSpacing(int val)
Definition WindowLayout.h:20