Cyrus Mod Loader
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WindowLayout.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
5
6class WindowLayout : public Window {
7public:
8 int getNHSpacing() { // Property Generated Getter
9 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x248);
10 }
11
12 void setNHSpacing(int val) { // Property Generated Setter
13 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x248) = val;
14 }
15
16 int getNVSpacing() { // Property Generated Getter
17 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x24C);
18 }
19
20 void setNVSpacing(int val) { // Property Generated Setter
21 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x24C) = val;
22 }
23
24};
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45
Definition Window.h:384
int getNVSpacing()
Definition WindowLayout.h:16
void setNHSpacing(int val)
Definition WindowLayout.h:12
int getNHSpacing()
Definition WindowLayout.h:8
void setNVSpacing(int val)
Definition WindowLayout.h:20