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WizDisableItemStatEffectTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/StatisticEffectTemplate.h>
6
8public:
9 Vector<std::string> getItemSlots() { // Property Generated Getter
10 return *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x168);
11 }
12
13 void setItemSlots(Vector<std::string> val) { // Property Generated Setter
14 *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x168) = val;
15 }
16
17};
Definition StatisticEffectTemplate.h:6
Definition WizDisableItemStatEffectTemplate.h:7
void setItemSlots(Vector< std::string > val)
Definition WizDisableItemStatEffectTemplate.h:13
Vector< std::string > getItemSlots()
Definition WizDisableItemStatEffectTemplate.h:9