2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/StatisticEffectTemplate.h>
10 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
14 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
Definition StatisticEffectTemplate.h:6
Definition WizDisableItemStatEffectTemplate.h:7
void setItemSlots(Vector< std::string > val)
Definition WizDisableItemStatEffectTemplate.h:13
Vector< std::string > getItemSlots()
Definition WizDisableItemStatEffectTemplate.h:9