2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/StatisticEffectTemplate.h>
10 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188);
14 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188) = val;
18 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x190);
22 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x190) = val;
26 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1B8);
30 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1B8) = val;
34 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E8);
38 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E8) = val;
42 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1BC);
46 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1BC) = val;
50 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1C0);
54 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1C0) = val;
58 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1C4);
62 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1C4) = val;
66 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1C8);
70 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1C8) = val;
74 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1CC);
78 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1CC) = val;
82 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D0);
86 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D0) = val;
90 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D4);
94 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D4) = val;
98 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F0);
102 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F0) = val;
106 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F8);
110 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F8) = val;
114 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D8);
118 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D8) = val;
122 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1EC);
126 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1EC) = val;
130 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F4);
134 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F4) = val;
138 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
142 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
146 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x238);
150 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x238) = val;
154 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x23C);
158 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x23C) = val;
162 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x240);
166 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x240) = val;
170 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1FC);
174 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1FC) = val;
178 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x200);
182 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x200) = val;
186 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x204);
190 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x204) = val;
194 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x208);
198 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x208) = val;
202 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x20C);
206 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x20C) = val;
210 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x214);
214 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x214) = val;
218 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x218);
222 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x218) = val;
226 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x24C);
230 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x24C) = val;
234 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x21C);
238 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x21C) = val;
242 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x220);
246 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x220) = val;
250 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x224);
254 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x224) = val;
258 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x228);
262 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x228) = val;
266 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x22C);
270 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x22C) = val;
274 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x230);
278 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x230) = val;
282 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x234);
286 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x234) = val;
290 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x244);
294 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x244) = val;
298 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E0);
302 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E0) = val;
306 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1DC);
310 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1DC) = val;
314 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E4);
318 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E4) = val;
322 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248);
326 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x248) = val;
330 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x210);
334 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x210) = val;
Definition StatisticEffectTemplate.h:6
Definition WizStatisticEffectTemplate.h:7
void setAccuracyBonusPercent(float val)
Definition WizStatisticEffectTemplate.h:45
void setManaBonus(float val)
Definition WizStatisticEffectTemplate.h:133
float getStunResistancePercent()
Definition WizStatisticEffectTemplate.h:289
int getLifeMastery()
Definition WizStatisticEffectTemplate.h:265
void setArchmastery(float val)
Definition WizStatisticEffectTemplate.h:221
void setHealIncBonusPercent(float val)
Definition WizStatisticEffectTemplate.h:93
float getShadowPipBonusPercent()
Definition WizStatisticEffectTemplate.h:305
float getPowerPipRating()
Definition WizStatisticEffectTemplate.h:201
int getBalanceMastery()
Definition WizStatisticEffectTemplate.h:233
float getAccuracyReducePercent()
Definition WizStatisticEffectTemplate.h:73
float getGoldPercent()
Definition WizStatisticEffectTemplate.h:161
float getAccuracyRating()
Definition WizStatisticEffectTemplate.h:193
void setFishingLuckBonusPercent(float val)
Definition WizStatisticEffectTemplate.h:301
float getShadowPipRating()
Definition WizStatisticEffectTemplate.h:329
float getHealBonusPercent()
Definition WizStatisticEffectTemplate.h:81
bool getBuffAll()
Definition WizStatisticEffectTemplate.h:9
int getStormMastery()
Definition WizStatisticEffectTemplate.h:281
float getDamageReduceFlat()
Definition WizStatisticEffectTemplate.h:65
void setAccuracyRating(float val)
Definition WizStatisticEffectTemplate.h:197
float getBlockRating()
Definition WizStatisticEffectTemplate.h:185
void setDamageBonusFlat(float val)
Definition WizStatisticEffectTemplate.h:37
void setEnergyBonus(float val)
Definition WizStatisticEffectTemplate.h:173
float getDamageBonusPercent()
Definition WizStatisticEffectTemplate.h:25
void setAccuracyReducePercent(float val)
Definition WizStatisticEffectTemplate.h:77
void setPowerPipRating(float val)
Definition WizStatisticEffectTemplate.h:205
float getHealIncBonusPercent()
Definition WizStatisticEffectTemplate.h:89
void setManaReducePercent(float val)
Definition WizStatisticEffectTemplate.h:149
void setDamageBonusPercent(float val)
Definition WizStatisticEffectTemplate.h:29
void setExpPercent(float val)
Definition WizStatisticEffectTemplate.h:157
float getArchmasteryBonusPercent()
Definition WizStatisticEffectTemplate.h:225
float getDamageResistanceRating()
Definition WizStatisticEffectTemplate.h:209
int getFireMastery()
Definition WizStatisticEffectTemplate.h:249
float getDamageBonusFlat()
Definition WizStatisticEffectTemplate.h:33
void setPetActChance(int val)
Definition WizStatisticEffectTemplate.h:125
float getPowerPipBonusPercent()
Definition WizStatisticEffectTemplate.h:113
float getArchmastery()
Definition WizStatisticEffectTemplate.h:217
void setHitPointBonus(float val)
Definition WizStatisticEffectTemplate.h:101
void setLifeMastery(int val)
Definition WizStatisticEffectTemplate.h:269
std::string getStatTableName()
Definition WizStatisticEffectTemplate.h:137
float getPipConversionRating()
Definition WizStatisticEffectTemplate.h:321
void setStatTableName(std::string val)
Definition WizStatisticEffectTemplate.h:141
float getHitPointBonus()
Definition WizStatisticEffectTemplate.h:97
float getEnergyBonus()
Definition WizStatisticEffectTemplate.h:169
float getFishingLuckBonusPercent()
Definition WizStatisticEffectTemplate.h:297
void setSchool(std::string val)
Definition WizStatisticEffectTemplate.h:21
float getDamageReducePercent()
Definition WizStatisticEffectTemplate.h:57
void setMythMastery(int val)
Definition WizStatisticEffectTemplate.h:277
int getMythMastery()
Definition WizStatisticEffectTemplate.h:273
float getExpPercent()
Definition WizStatisticEffectTemplate.h:153
float getManaBonus()
Definition WizStatisticEffectTemplate.h:129
void setPowerPipBonusPercent(float val)
Definition WizStatisticEffectTemplate.h:117
float getSpellChargeBonus()
Definition WizStatisticEffectTemplate.h:105
int getIceMastery()
Definition WizStatisticEffectTemplate.h:257
void setShadowPipBonusPercent(float val)
Definition WizStatisticEffectTemplate.h:309
void setCriticalHitRating(float val)
Definition WizStatisticEffectTemplate.h:181
void setArchmasteryBonusPercent(float val)
Definition WizStatisticEffectTemplate.h:229
void setHealBonusPercent(float val)
Definition WizStatisticEffectTemplate.h:85
float getAccuracyBonusPercent()
Definition WizStatisticEffectTemplate.h:41
void setDamageReducePercent(float val)
Definition WizStatisticEffectTemplate.h:61
void setSpellChargeBonus(float val)
Definition WizStatisticEffectTemplate.h:109
void setStunResistancePercent(float val)
Definition WizStatisticEffectTemplate.h:293
int getDeathMastery()
Definition WizStatisticEffectTemplate.h:241
void setDamageResistanceRating(float val)
Definition WizStatisticEffectTemplate.h:213
void setWispBonusPercent(float val)
Definition WizStatisticEffectTemplate.h:317
void setStormMastery(int val)
Definition WizStatisticEffectTemplate.h:285
void setBlockRating(float val)
Definition WizStatisticEffectTemplate.h:189
float getManaReducePercent()
Definition WizStatisticEffectTemplate.h:145
float getWispBonusPercent()
Definition WizStatisticEffectTemplate.h:313
void setGoldPercent(float val)
Definition WizStatisticEffectTemplate.h:165
int getPetActChance()
Definition WizStatisticEffectTemplate.h:121
void setArmorPiercingBonusPercent(float val)
Definition WizStatisticEffectTemplate.h:53
float getCriticalHitRating()
Definition WizStatisticEffectTemplate.h:177
void setDeathMastery(int val)
Definition WizStatisticEffectTemplate.h:245
void setBalanceMastery(int val)
Definition WizStatisticEffectTemplate.h:237
void setDamageReduceFlat(float val)
Definition WizStatisticEffectTemplate.h:69
void setBuffAll(bool val)
Definition WizStatisticEffectTemplate.h:13
void setShadowPipRating(float val)
Definition WizStatisticEffectTemplate.h:333
void setPipConversionRating(float val)
Definition WizStatisticEffectTemplate.h:325
void setIceMastery(int val)
Definition WizStatisticEffectTemplate.h:261
std::string getSchool()
Definition WizStatisticEffectTemplate.h:17
float getArmorPiercingBonusPercent()
Definition WizStatisticEffectTemplate.h:49
void setFireMastery(int val)
Definition WizStatisticEffectTemplate.h:253