2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectInfo.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
13 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
33 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94);
37 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94) = val;
Definition GameEffectInfo.h:5
Definition ZoneTickEffectInfo.h:6
std::string getZoneEventName()
Definition ZoneTickEffectInfo.h:16
void setTickOnAdd(bool val)
Definition ZoneTickEffectInfo.h:12
int getMaxTicks()
Definition ZoneTickEffectInfo.h:32
void setMaxTicks(int val)
Definition ZoneTickEffectInfo.h:36
void setZoneEventName(std::string val)
Definition ZoneTickEffectInfo.h:20
bool getTickOnAdd()
Definition ZoneTickEffectInfo.h:8
float getTickRateSec()
Definition ZoneTickEffectInfo.h:24
void setTickRateSec(float val)
Definition ZoneTickEffectInfo.h:28