#include <AccompanyNPCBehaviorTemplate.h>
◆ getAllowedInZones()
| bool AccompanyNPCBehaviorTemplate::getAllowedInZones |
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◆ getAllowedQuests()
| List< std::string > AccompanyNPCBehaviorTemplate::getAllowedQuests |
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◆ getAutoAdd()
| bool AccompanyNPCBehaviorTemplate::getAutoAdd |
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◆ getAutoRemove()
| bool AccompanyNPCBehaviorTemplate::getAutoRemove |
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◆ getDontSpawnIfNpcIsPresent()
| List< std::string > AccompanyNPCBehaviorTemplate::getDontSpawnIfNpcIsPresent |
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◆ getOtherNpcsToReplace()
| List< std::string > AccompanyNPCBehaviorTemplate::getOtherNpcsToReplace |
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◆ getQuestEffectTemplate()
| SharedPointer< QuestEffectTemplate > * AccompanyNPCBehaviorTemplate::getQuestEffectTemplate |
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◆ getZoneList()
| List< std::string > AccompanyNPCBehaviorTemplate::getZoneList |
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◆ setAllowedInZones()
| void AccompanyNPCBehaviorTemplate::setAllowedInZones |
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bool | val | ) |
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◆ setAllowedQuests()
| void AccompanyNPCBehaviorTemplate::setAllowedQuests |
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List< std::string > | val | ) |
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◆ setAutoAdd()
| void AccompanyNPCBehaviorTemplate::setAutoAdd |
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bool | val | ) |
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◆ setAutoRemove()
| void AccompanyNPCBehaviorTemplate::setAutoRemove |
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bool | val | ) |
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◆ setDontSpawnIfNpcIsPresent()
| void AccompanyNPCBehaviorTemplate::setDontSpawnIfNpcIsPresent |
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List< std::string > | val | ) |
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◆ setOtherNpcsToReplace()
| void AccompanyNPCBehaviorTemplate::setOtherNpcsToReplace |
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List< std::string > | val | ) |
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◆ setQuestEffectTemplate()
| void AccompanyNPCBehaviorTemplate::setQuestEffectTemplate |
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SharedPointer< QuestEffectTemplate > * | val | ) |
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◆ setZoneList()
| void AccompanyNPCBehaviorTemplate::setZoneList |
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List< std::string > | val | ) |
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