Cyrus Mod Loader
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AccompanyNPCBehaviorTemplate Class Reference

#include <AccompanyNPCBehaviorTemplate.h>

Inheritance diagram for AccompanyNPCBehaviorTemplate:
BehaviorTemplate PropertyClass

Public Member Functions

bool getAutoAdd ()
 
void setAutoAdd (bool val)
 
bool getAutoRemove ()
 
void setAutoRemove (bool val)
 
List< std::string > getAllowedQuests ()
 
void setAllowedQuests (List< std::string > val)
 
bool getAllowedInZones ()
 
void setAllowedInZones (bool val)
 
List< std::string > getZoneList ()
 
void setZoneList (List< std::string > val)
 
List< std::string > getOtherNpcsToReplace ()
 
void setOtherNpcsToReplace (List< std::string > val)
 
List< std::string > getDontSpawnIfNpcIsPresent ()
 
void setDontSpawnIfNpcIsPresent (List< std::string > val)
 
SharedPointer< QuestEffectTemplate > * getQuestEffectTemplate ()
 
void setQuestEffectTemplate (SharedPointer< QuestEffectTemplate > *val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from BehaviorTemplate
std::string name
 

Member Function Documentation

◆ getAllowedInZones()

bool AccompanyNPCBehaviorTemplate::getAllowedInZones ( )
inline

◆ getAllowedQuests()

List< std::string > AccompanyNPCBehaviorTemplate::getAllowedQuests ( )
inline

◆ getAutoAdd()

bool AccompanyNPCBehaviorTemplate::getAutoAdd ( )
inline

◆ getAutoRemove()

bool AccompanyNPCBehaviorTemplate::getAutoRemove ( )
inline

◆ getDontSpawnIfNpcIsPresent()

List< std::string > AccompanyNPCBehaviorTemplate::getDontSpawnIfNpcIsPresent ( )
inline

◆ getOtherNpcsToReplace()

List< std::string > AccompanyNPCBehaviorTemplate::getOtherNpcsToReplace ( )
inline

◆ getQuestEffectTemplate()

SharedPointer< QuestEffectTemplate > * AccompanyNPCBehaviorTemplate::getQuestEffectTemplate ( )
inline

◆ getZoneList()

List< std::string > AccompanyNPCBehaviorTemplate::getZoneList ( )
inline

◆ setAllowedInZones()

void AccompanyNPCBehaviorTemplate::setAllowedInZones ( bool val)
inline

◆ setAllowedQuests()

void AccompanyNPCBehaviorTemplate::setAllowedQuests ( List< std::string > val)
inline

◆ setAutoAdd()

void AccompanyNPCBehaviorTemplate::setAutoAdd ( bool val)
inline

◆ setAutoRemove()

void AccompanyNPCBehaviorTemplate::setAutoRemove ( bool val)
inline

◆ setDontSpawnIfNpcIsPresent()

void AccompanyNPCBehaviorTemplate::setDontSpawnIfNpcIsPresent ( List< std::string > val)
inline

◆ setOtherNpcsToReplace()

void AccompanyNPCBehaviorTemplate::setOtherNpcsToReplace ( List< std::string > val)
inline

◆ setQuestEffectTemplate()

void AccompanyNPCBehaviorTemplate::setQuestEffectTemplate ( SharedPointer< QuestEffectTemplate > * val)
inline

◆ setZoneList()

void AccompanyNPCBehaviorTemplate::setZoneList ( List< std::string > val)
inline