Cyrus Mod Loader
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ActorCinematicAction Class Reference

#include <ActorCinematicAction.h>

Inheritance diagram for ActorCinematicAction:
CinematicAction PropertyClass ActivateHangingEffectCinematicAction ActorDeathCinematicAction ActorRenameCinematicAction ActorResurrectCinematicAction AddAuraCinematicAction AddBacklashEffectCinematicAction AddHangingEffectCinematicAction AddInterceptCinematicAction AnimateActorCinematicAction AnimatePipsCinematicAction AttachParticleActorCinematicAction BanishBacklashEffectCinematicAction BuffDebuffEventCinematicAction BurnAuraCinematicAction BurnHangingEffectCinematicAction BurnInterceptCinematicAction ChangeActorStateCinematicAction ClearHangingEffectsCinematicAction CloneActorCinematicAction CreateActorCinematicAction CreateAuraActorCinematicAction CreateHangingEffectActorCinematicAction CreatePipCinematicActorsFromResult DamageEventCinematicAction DeathParticleCinematicAction DestroyActorCinematicAction DestroyShadowCreatureCinematicAction FaceTargetActorCinematicAction FaceTargetTeamActorCinematicAction FadeActorCinematicAction FlareBacklashEffectCinematicAction FloatingTextCinematicAction HideActorCinematicAction HidePipsCinematicAction HidePolymorphFloatyTextCinematicAction HideShadowCreatureCinematicAction IdleAuraCinematicAction IdleInterceptCinematicAction MakeTargetableCinematicAction ModifyPipsCinematicAction MoveActorCinematicAction PetAnimateActorCinematicAction PetCameraActorCinematicAction PetCastEffectActorCinematicAction PipFloatingTextCinematicAction PlayGraphicOnActorAction RecreateNPCActorCinematicAction RegisterActorCinematicAction RemoveAuraCinematicAction RemoveBacklashEffectCinematicAction RemoveHangingEffectCinematicAction RemoveInterceptCinematicAction RemoveParticleActorCinematicAction RemoveProtectionEffectCinematicAction RenamePipActorsFromResult RotateActorCinematicAction ScaleActorCinematicAction SetHangingEffectAlphaCinematicAction ShadowCreatureCameraCutCinematicAction ShadowCreatureIdleCinematicAction ShadowCreatureLevelTransitionCinematicAction ShowPipsCinematicAction SpawnActorCinematicAction SpellCardAttachmentCinematicAction StageBacklashEffectCinematicAction StartBacklashRotationEffectCinematicAction StartHangingRotationCinematicAction StopBacklashRotationEffectCinematicAction StopHangingRotationCinematicAction SwapShadowMaterialActorCinematicAction UnSwapShadowMaterialActorCinematicAction UntargetableCinematicAction

Public Member Functions

std::string getActor ()
 
void setActor (std::string val)
 
- Public Member Functions inherited from CinematicAction
float getTimeOffset ()
 
void setTimeOffset (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getActor()

std::string ActorCinematicAction::getActor ( )
inline

◆ setActor()

void ActorCinematicAction::setActor ( std::string val)
inline