Cyrus Mod Loader
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BracketRewards Class Reference

#include <BracketRewards.h>

Inheritance diagram for BracketRewards:
PropertyClass

Public Member Functions

int getPlace ()
 
void setPlace (int val)
 
List< std::string > getLootTableNameList ()
 
void setLootTableNameList (List< std::string > val)
 
std::string getLootTableNameBlob ()
 
void setLootTableNameBlob (std::string val)
 
List< unsigned int > getTemplateIDList ()
 
void setTemplateIDList (List< unsigned int > val)
 
std::string getTemplateIDListBlob ()
 
void setTemplateIDListBlob (std::string val)
 
std::string getRewardDescriptor ()
 
void setRewardDescriptor (std::string val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getLootTableNameBlob()

std::string BracketRewards::getLootTableNameBlob ( )
inline

◆ getLootTableNameList()

List< std::string > BracketRewards::getLootTableNameList ( )
inline

◆ getPlace()

int BracketRewards::getPlace ( )
inline

◆ getRewardDescriptor()

std::string BracketRewards::getRewardDescriptor ( )
inline

◆ getTemplateIDList()

List< unsigned int > BracketRewards::getTemplateIDList ( )
inline

◆ getTemplateIDListBlob()

std::string BracketRewards::getTemplateIDListBlob ( )
inline

◆ setLootTableNameBlob()

void BracketRewards::setLootTableNameBlob ( std::string val)
inline

◆ setLootTableNameList()

void BracketRewards::setLootTableNameList ( List< std::string > val)
inline

◆ setPlace()

void BracketRewards::setPlace ( int val)
inline

◆ setRewardDescriptor()

void BracketRewards::setRewardDescriptor ( std::string val)
inline

◆ setTemplateIDList()

void BracketRewards::setTemplateIDList ( List< unsigned int > val)
inline

◆ setTemplateIDListBlob()

void BracketRewards::setTemplateIDListBlob ( std::string val)
inline