#include <CharacterRegistry.h>
◆ getActiveGoalId()
unsigned int CharacterRegistry::getActiveGoalId |
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◆ getActiveGoalSetByPlayer()
bool CharacterRegistry::getActiveGoalSetByPlayer |
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◆ getActiveQuestId()
gid CharacterRegistry::getActiveQuestId |
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◆ getChatStatsByState()
◆ getChatStatsByText()
◆ getCrownShopSettings()
◆ getDisplayedTips()
List< gid > CharacterRegistry::getDisplayedTips |
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◆ getFinishedTips()
List< gid > CharacterRegistry::getFinishedTips |
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◆ getFriendList()
List< FriendData > CharacterRegistry::getFriendList |
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◆ getLockList()
List< LockData > CharacterRegistry::getLockList |
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◆ getLoginHistory()
◆ setActiveGoalId()
void CharacterRegistry::setActiveGoalId |
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unsigned int | val | ) |
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◆ setActiveGoalSetByPlayer()
void CharacterRegistry::setActiveGoalSetByPlayer |
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bool | val | ) |
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◆ setActiveQuestId()
void CharacterRegistry::setActiveQuestId |
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gid | val | ) |
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◆ setChatStatsByState()
◆ setChatStatsByText()
◆ setCrownShopSettings()
void CharacterRegistry::setCrownShopSettings |
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SharedPointer< CrownShopSettings > * | val | ) |
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◆ setDisplayedTips()
void CharacterRegistry::setDisplayedTips |
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List< gid > | val | ) |
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◆ setFinishedTips()
void CharacterRegistry::setFinishedTips |
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List< gid > | val | ) |
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◆ setFriendList()
void CharacterRegistry::setFriendList |
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List< FriendData > | val | ) |
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◆ setLockList()
void CharacterRegistry::setLockList |
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List< LockData > | val | ) |
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◆ setLoginHistory()