Cyrus Mod Loader
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ClientEquipmentBehavior Class Reference

#include <ClientEquipmentBehavior.h>

Inheritance diagram for ClientEquipmentBehavior:
BehaviorInstance PropertyClass PropertyClass ClientWizEquipmentBehavior FXOverrideBehavior

Public Member Functions

List< SharedPointer< CoreObject > > * getItemList ()
 
void setItemList (List< SharedPointer< CoreObject > > *val)
 
List< SharedPointer< EquippedSlotInfo > > * getSlotList ()
 
void setSlotList (List< SharedPointer< EquippedSlotInfo > > *val)
 
List< SharedPointer< EquippedItemInfo > > * getPublicItemList ()
 
void setPublicItemList (List< SharedPointer< EquippedItemInfo > > *val)
 
int GetItemCount ()
 
CoreObjectGetItem (int a0)
 
CoreObjectFindItemWithGid (gid a0)
 
void RequestEquipItemViaGID (gid a0, std::string a1)
 
void RequestUnEquipItem (gid a0)
 
CoreTemplateGetTemplate (CoreObject a0)
 
- Public Member Functions inherited from BehaviorInstance
unsigned int getBehaviorTemplateNameID ()
 
void setBehaviorTemplateNameID (unsigned int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ FindItemWithGid()

CoreObject * ClientEquipmentBehavior::FindItemWithGid ( gid a0)
inline

◆ GetItem()

CoreObject * ClientEquipmentBehavior::GetItem ( int a0)
inline

◆ GetItemCount()

int ClientEquipmentBehavior::GetItemCount ( )
inline

◆ getItemList()

List< SharedPointer< CoreObject > > * ClientEquipmentBehavior::getItemList ( )
inline

◆ getPublicItemList()

List< SharedPointer< EquippedItemInfo > > * ClientEquipmentBehavior::getPublicItemList ( )
inline

◆ getSlotList()

List< SharedPointer< EquippedSlotInfo > > * ClientEquipmentBehavior::getSlotList ( )
inline

◆ GetTemplate()

CoreTemplate * ClientEquipmentBehavior::GetTemplate ( CoreObject a0)
inline

◆ RequestEquipItemViaGID()

void ClientEquipmentBehavior::RequestEquipItemViaGID ( gid a0,
std::string a1 )
inline

◆ RequestUnEquipItem()

void ClientEquipmentBehavior::RequestUnEquipItem ( gid a0)
inline

◆ setItemList()

void ClientEquipmentBehavior::setItemList ( List< SharedPointer< CoreObject > > * val)
inline

◆ setPublicItemList()

void ClientEquipmentBehavior::setPublicItemList ( List< SharedPointer< EquippedItemInfo > > * val)
inline

◆ setSlotList()

void ClientEquipmentBehavior::setSlotList ( List< SharedPointer< EquippedSlotInfo > > * val)
inline