Cyrus Mod Loader
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CollisionBehavior Class Reference

#include <CollisionBehavior.h>

Inheritance diagram for CollisionBehavior:
BehaviorInstance PropertyClass PropertyClass CollisionBehaviorClient PhysicsBehavior PhysicsBehaviorClient

Public Member Functions

void Enable (bool a0)
 
void SetSolidCollision (char a0)
 
bool LoadCollision (char a0, bool a1, int a2)
 
bool LoadCollisionFromTemplate ()
 
std::basic_string< char, struct std::char_traits< char >, std::allocator< char > > GetWalkableSurfaceName ()
 
- Public Member Functions inherited from BehaviorInstance
unsigned int getBehaviorTemplateNameID ()
 
void setBehaviorTemplateNameID (unsigned int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ Enable()

void CollisionBehavior::Enable ( bool a0)
inline

◆ GetWalkableSurfaceName()

std::basic_string< char, struct std::char_traits< char >, std::allocator< char > > CollisionBehavior::GetWalkableSurfaceName ( )
inline

◆ LoadCollision()

bool CollisionBehavior::LoadCollision ( char a0,
bool a1,
int a2 )
inline

◆ LoadCollisionFromTemplate()

bool CollisionBehavior::LoadCollisionFromTemplate ( )
inline

◆ SetSolidCollision()

void CollisionBehavior::SetSolidCollision ( char a0)
inline