#include <ControlTileMap__CellInfo.h>
◆ getBIsFlippedHorizontal()
bool ControlTileMap__CellInfo::getBIsFlippedHorizontal |
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◆ getBIsFlippedVertical()
bool ControlTileMap__CellInfo::getBIsFlippedVertical |
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◆ GetCurrentFrame()
float ControlTileMap__CellInfo::GetCurrentFrame |
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◆ getFCurrentFrame()
float ControlTileMap__CellInfo::getFCurrentFrame |
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◆ GetFlipHorizontal()
bool ControlTileMap__CellInfo::GetFlipHorizontal |
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◆ GetFlipVertical()
bool ControlTileMap__CellInfo::GetFlipVertical |
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◆ getNRotation()
unsigned int ControlTileMap__CellInfo::getNRotation |
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◆ getNTileIndex()
int ControlTileMap__CellInfo::getNTileIndex |
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◆ GetRotation()
unsigned int ControlTileMap__CellInfo::GetRotation |
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◆ GetTileIndex()
int ControlTileMap__CellInfo::GetTileIndex |
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◆ setBIsFlippedHorizontal()
void ControlTileMap__CellInfo::setBIsFlippedHorizontal |
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bool | val | ) |
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◆ setBIsFlippedVertical()
void ControlTileMap__CellInfo::setBIsFlippedVertical |
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bool | val | ) |
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◆ SetCurrentFrame()
void ControlTileMap__CellInfo::SetCurrentFrame |
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float | a0 | ) |
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◆ setFCurrentFrame()
void ControlTileMap__CellInfo::setFCurrentFrame |
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float | val | ) |
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◆ SetFlipHorizontal()
void ControlTileMap__CellInfo::SetFlipHorizontal |
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bool | a0 | ) |
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◆ SetFlipVertical()
void ControlTileMap__CellInfo::SetFlipVertical |
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bool | a0 | ) |
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◆ setNRotation()
void ControlTileMap__CellInfo::setNRotation |
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unsigned int | val | ) |
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◆ setNTileIndex()
void ControlTileMap__CellInfo::setNTileIndex |
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int | val | ) |
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◆ SetRotation()
void ControlTileMap__CellInfo::SetRotation |
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unsigned int | a0 | ) |
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◆ SetTileIndex()
void ControlTileMap__CellInfo::SetTileIndex |
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int | a0 | ) |
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