#include <ControlTileMap__Tile.h>
◆ AddText()
int ControlTileMap__Tile::AddText |
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int | a0, |
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◆ ClearText()
void ControlTileMap__Tile::ClearText |
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◆ GetColor()
Color ControlTileMap__Tile::GetColor |
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◆ getColor()
Color ControlTileMap__Tile::getColor |
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◆ GetMaterial()
Material * ControlTileMap__Tile::GetMaterial |
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◆ getNNextTile()
int ControlTileMap__Tile::getNNextTile |
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◆ getPMaterial()
SharedPointer< Material > * ControlTileMap__Tile::getPMaterial |
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◆ GetTextComponent()
◆ getTextComponent()
◆ GetUV()
Rect< float > ControlTileMap__Tile::GetUV |
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◆ getUV()
Rect< float > ControlTileMap__Tile::getUV |
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◆ SetColor()
void ControlTileMap__Tile::SetColor |
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Color | a0 | ) |
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◆ setColor()
void ControlTileMap__Tile::setColor |
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Color | val | ) |
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◆ SetMaterial()
void ControlTileMap__Tile::SetMaterial |
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SharedPointer< Material > | a0 | ) |
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◆ setNNextTile()
void ControlTileMap__Tile::setNNextTile |
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int | val | ) |
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◆ setPMaterial()
void ControlTileMap__Tile::setPMaterial |
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SharedPointer< Material > * | val | ) |
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◆ SetTextComponent()
◆ setTextComponent()
◆ SetUV()
void ControlTileMap__Tile::SetUV |
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Rect< float > | a0 | ) |
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◆ setUV()
void ControlTileMap__Tile::setUV |
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Rect< float > | val | ) |
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