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DOTEffectTemplate Member List
This is the complete list of members for
DOTEffectTemplate
, including all inherited members.
as
()
PropertyClass
inline
copy
(uint32_t a1)=0
PropertyClass
pure virtual
getBIsOnPet
()
GameEffectTemplate
inline
getClassName
()=0
PropertyClass
pure virtual
getDamage
()
DOTEffectTemplate
inline
getDuration
()
GameEffectTemplate
inline
getEffectCategory
()
GameEffectTemplate
inline
getEffectName
()
GameEffectTemplate
inline
getIsPersistent
()
GameEffectTemplate
inline
getIsPublic
()
GameEffectTemplate
inline
getOnAddFunctorName
()
GameEffectTemplate
inline
getOnRemoveFunctorName
()
GameEffectTemplate
inline
getPropertyList
()=0
PropertyClass
pure virtual
getPulseEventName
()
PulseEffectTemplate
inline
getPulsePeriod
()
PulseEffectTemplate
inline
getSortOrder
()
GameEffectTemplate
inline
getStackingCategories
()
GameEffectTemplate
inline
getStackingRule
()
GameEffectTemplate
inline
getStatMaxName
()
DOTEffectTemplate
inline
getStatName
()
DOTEffectTemplate
inline
getVisualEffectAddName
()
GameEffectTemplate
inline
getVisualEffectRemoveName
()
GameEffectTemplate
inline
onCreated
()=0
PropertyClass
pure virtual
onFinalizeLoad
()=0
PropertyClass
pure virtual
onPostLoad
()=0
PropertyClass
pure virtual
serialize
(void *a2, uint32_t a3)=0
PropertyClass
pure virtual
setBIsOnPet
(bool val)
GameEffectTemplate
inline
setDamage
(int val)
DOTEffectTemplate
inline
setDuration
(double val)
GameEffectTemplate
inline
setEffectCategory
(std::string val)
GameEffectTemplate
inline
setEffectName
(std::string val)
GameEffectTemplate
inline
setIsPersistent
(bool val)
GameEffectTemplate
inline
setIsPublic
(bool val)
GameEffectTemplate
inline
setOnAddFunctorName
(std::string val)
GameEffectTemplate
inline
setOnRemoveFunctorName
(std::string val)
GameEffectTemplate
inline
setPulseEventName
(std::string val)
PulseEffectTemplate
inline
setPulsePeriod
(double val)
PulseEffectTemplate
inline
setSortOrder
(int val)
GameEffectTemplate
inline
setStackingCategories
(List< std::string > val)
GameEffectTemplate
inline
setStackingRule
(STACKING_RULE val)
GameEffectTemplate
inline
setStatMaxName
(std::string val)
DOTEffectTemplate
inline
setStatName
(std::string val)
DOTEffectTemplate
inline
setVisualEffectAddName
(std::string val)
GameEffectTemplate
inline
setVisualEffectRemoveName
(std::string val)
GameEffectTemplate
inline
shouldNotSerialize
()=0
PropertyClass
pure virtual
Generated by
1.11.0