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GameEffectTemplate Class Reference

#include <GameEffectTemplate.h>

Inheritance diagram for GameEffectTemplate:
PropertyClass CantripsInvisibilityEffectTemplate CombatGardeningXPEffectTemplate CombatPetXPEffectTemplate ContainerEffectTemplate ElixirBenefitEffectTemplate FXBySlotEffectTemplate InvisibilityEffectTemplate NamedEffectTemplate NonCombatMayCastSpellTemplate PolymorphEffectTemplate ProvideCombatTriggerTemplate ProvidePetPowerTemplate ProvideSpellEffectTemplate PulseEffectTemplate SpeedEffectTemplate StartingPipEffectTemplate StateEffectTemplate StatisticEffectTemplate SummonMinionEffectTemplate TempStartingPipEffectTemplate TransformationEffectTemplate ZoneTickEffectTemplate

Public Member Functions

std::string getEffectName ()
 
void setEffectName (std::string val)
 
std::string getEffectCategory ()
 
void setEffectCategory (std::string val)
 
int getSortOrder ()
 
void setSortOrder (int val)
 
double getDuration ()
 
void setDuration (double val)
 
List< std::string > getStackingCategories ()
 
void setStackingCategories (List< std::string > val)
 
bool getIsPersistent ()
 
void setIsPersistent (bool val)
 
bool getBIsOnPet ()
 
void setBIsOnPet (bool val)
 
bool getIsPublic ()
 
void setIsPublic (bool val)
 
std::string getVisualEffectAddName ()
 
void setVisualEffectAddName (std::string val)
 
std::string getVisualEffectRemoveName ()
 
void setVisualEffectRemoveName (std::string val)
 
std::string getOnAddFunctorName ()
 
void setOnAddFunctorName (std::string val)
 
std::string getOnRemoveFunctorName ()
 
void setOnRemoveFunctorName (std::string val)
 
STACKING_RULE getStackingRule ()
 
void setStackingRule (STACKING_RULE val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getBIsOnPet()

bool GameEffectTemplate::getBIsOnPet ( )
inline

◆ getDuration()

double GameEffectTemplate::getDuration ( )
inline

◆ getEffectCategory()

std::string GameEffectTemplate::getEffectCategory ( )
inline

◆ getEffectName()

std::string GameEffectTemplate::getEffectName ( )
inline

◆ getIsPersistent()

bool GameEffectTemplate::getIsPersistent ( )
inline

◆ getIsPublic()

bool GameEffectTemplate::getIsPublic ( )
inline

◆ getOnAddFunctorName()

std::string GameEffectTemplate::getOnAddFunctorName ( )
inline

◆ getOnRemoveFunctorName()

std::string GameEffectTemplate::getOnRemoveFunctorName ( )
inline

◆ getSortOrder()

int GameEffectTemplate::getSortOrder ( )
inline

◆ getStackingCategories()

List< std::string > GameEffectTemplate::getStackingCategories ( )
inline

◆ getStackingRule()

STACKING_RULE GameEffectTemplate::getStackingRule ( )
inline

◆ getVisualEffectAddName()

std::string GameEffectTemplate::getVisualEffectAddName ( )
inline

◆ getVisualEffectRemoveName()

std::string GameEffectTemplate::getVisualEffectRemoveName ( )
inline

◆ setBIsOnPet()

void GameEffectTemplate::setBIsOnPet ( bool val)
inline

◆ setDuration()

void GameEffectTemplate::setDuration ( double val)
inline

◆ setEffectCategory()

void GameEffectTemplate::setEffectCategory ( std::string val)
inline

◆ setEffectName()

void GameEffectTemplate::setEffectName ( std::string val)
inline

◆ setIsPersistent()

void GameEffectTemplate::setIsPersistent ( bool val)
inline

◆ setIsPublic()

void GameEffectTemplate::setIsPublic ( bool val)
inline

◆ setOnAddFunctorName()

void GameEffectTemplate::setOnAddFunctorName ( std::string val)
inline

◆ setOnRemoveFunctorName()

void GameEffectTemplate::setOnRemoveFunctorName ( std::string val)
inline

◆ setSortOrder()

void GameEffectTemplate::setSortOrder ( int val)
inline

◆ setStackingCategories()

void GameEffectTemplate::setStackingCategories ( List< std::string > val)
inline

◆ setStackingRule()

void GameEffectTemplate::setStackingRule ( STACKING_RULE val)
inline

◆ setVisualEffectAddName()

void GameEffectTemplate::setVisualEffectAddName ( std::string val)
inline

◆ setVisualEffectRemoveName()

void GameEffectTemplate::setVisualEffectRemoveName ( std::string val)
inline