Cyrus Mod Loader
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DeckBehavior Class Reference

#include <DeckBehavior.h>

Inheritance diagram for DeckBehavior:
BehaviorInstance PropertyClass PropertyClass ClientDeckBehavior

Public Member Functions

List< SharedPointer< SpellData > > * getSpellList ()
 
void setSpellList (List< SharedPointer< SpellData > > *val)
 
std::string getSerializedExclusionList ()
 
void setSerializedExclusionList (std::string val)
 
unsigned int getArchmasterySchool ()
 
void setArchmasterySchool (unsigned int val)
 
- Public Member Functions inherited from BehaviorInstance
unsigned int getBehaviorTemplateNameID ()
 
void setBehaviorTemplateNameID (unsigned int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getArchmasterySchool()

unsigned int DeckBehavior::getArchmasterySchool ( )
inline

◆ getSerializedExclusionList()

std::string DeckBehavior::getSerializedExclusionList ( )
inline

◆ getSpellList()

List< SharedPointer< SpellData > > * DeckBehavior::getSpellList ( )
inline

◆ setArchmasterySchool()

void DeckBehavior::setArchmasterySchool ( unsigned int val)
inline

◆ setSerializedExclusionList()

void DeckBehavior::setSerializedExclusionList ( std::string val)
inline

◆ setSpellList()

void DeckBehavior::setSpellList ( List< SharedPointer< SpellData > > * val)
inline