Cyrus Mod Loader
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DoodleDoug Member List

This is the complete list of members for DoodleDoug, including all inherited members.

AddBonusGem(Point< int > a0, std::string a1, int a2)DoodleDouginline
AddCaption(std::wstring a0, Point< int > a1, int a2)DoodleDouginline
AddEmitter(ParticleEmitter2D a0)DoodleDouginline
AddGem(Point< int > a0, std::string a1, int a2)DoodleDouginline
AddMob(Point< int > a0, float a1, bool a2, bool a3, int a4)DoodleDouginline
AddPlayer(Point< int > a0, float a1, WinAnimContainer a2)DoodleDouginline
AddRock(Point< int > a0, std::string a1)DoodleDouginline
AddSurprise(Point< int > a0, int a1)DoodleDouginline
AddTileColor(char a0)DoodleDouginline
AddTileTexture(char a0)DoodleDouginline
AddToScore(int a0)DoodleDouginline
as()PropertyClassinline
copy(uint32_t a1)=0PropertyClasspure virtual
DeleteAllBombs()DoodleDouginline
DeleteAllCaptions()DoodleDouginline
DeleteAllGems()DoodleDouginline
DeleteAllMobs()DoodleDouginline
DeleteAllPlayers()DoodleDouginline
DeleteAllRocks()DoodleDouginline
DeleteAllSurprises()DoodleDouginline
DetachAllSprites()DoodleDouginline
DisplayAnnouncement(std::wstring a0, int a1)DoodleDouginline
DoBombBonusEffect()DoodleDouginline
DoTimeBonusEffect()DoodleDouginline
getClassName()=0PropertyClasspure virtual
GetGameState()DoodleDouginline
GetGridHeight()DoodleDouginline
GetGridWidth()DoodleDouginline
GetNumBombs()DoodleDouginline
GetNumCols()DoodleDouginline
GetNumRows()DoodleDouginline
GetPlayableForeground()DoodleDouginline
getPropertyList()=0PropertyClasspure virtual
GetScore()DoodleDouginline
InitBoard(Size< int > a0, Size< int > a1, Size< int > a2, Size< int > a3)DoodleDouginline
InitPathGraph()DoodleDouginline
ManageSpriteStates()DoodleDouginline
ManageSurprises()DoodleDouginline
MobsAct()DoodleDouginline
onCreated()=0PropertyClasspure virtual
onFinalizeLoad()=0PropertyClasspure virtual
onPostLoad()=0PropertyClasspure virtual
OutOfTime()DoodleDouginline
PlayDiggingSoundLoop(bool a0)DoodleDouginline
PlayersAct(int a0)DoodleDouginline
ResetPlayers(bool a0, WinAnimContainer a1)DoodleDouginline
serialize(void *a2, uint32_t a3)=0PropertyClasspure virtual
SetAllCells(int a0)DoodleDouginline
SetGameState(int a0)DoodleDouginline
SetPlayerCommand(int a0)DoodleDouginline
shouldNotSerialize()=0PropertyClasspure virtual
Show(bool a0)DoodleDouginline
ShowTunnelMap(bool a0)DoodleDouginline
SpritesDance()DoodleDouginline
TunnelRC(int a0, int a1, int a2, int a3, int a4)DoodleDouginline
UndisplayAnnouncement()DoodleDouginline
UpdateBombs(int a0)DoodleDouginline
UpdateLives()DoodleDouginline
UpdateScore()DoodleDouginline
UpdateTime(int a0)DoodleDouginline