Cyrus Mod Loader
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EquipmentBehaviorTemplate Class Reference

#include <EquipmentBehaviorTemplate.h>

Inheritance diagram for EquipmentBehaviorTemplate:
BehaviorTemplate PropertyClass

Public Member Functions

List< unsigned int > getItemList ()
 
void setItemList (List< unsigned int > val)
 
std::string getEquipmentTemplate ()
 
void setEquipmentTemplate (std::string val)
 
List< SharedPointer< EquippedItemInfo > > * getInfoList ()
 
void setInfoList (List< SharedPointer< EquippedItemInfo > > *val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from BehaviorTemplate
std::string name
 

Member Function Documentation

◆ getEquipmentTemplate()

std::string EquipmentBehaviorTemplate::getEquipmentTemplate ( )
inline

◆ getInfoList()

List< SharedPointer< EquippedItemInfo > > * EquipmentBehaviorTemplate::getInfoList ( )
inline

◆ getItemList()

List< unsigned int > EquipmentBehaviorTemplate::getItemList ( )
inline

◆ setEquipmentTemplate()

void EquipmentBehaviorTemplate::setEquipmentTemplate ( std::string val)
inline

◆ setInfoList()

void EquipmentBehaviorTemplate::setInfoList ( List< SharedPointer< EquippedItemInfo > > * val)
inline

◆ setItemList()

void EquipmentBehaviorTemplate::setItemList ( List< unsigned int > val)
inline