Cyrus Mod Loader
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HousingGameHiScores Class Reference

#include <HousingGameHiScores.h>

Inheritance diagram for HousingGameHiScores:
PropertyClass

Public Member Functions

std::string getPlayerName0 ()
 
void setPlayerName0 (std::string val)
 
unsigned short getScore0 ()
 
void setScore0 (unsigned short val)
 
std::string getPlayerName1 ()
 
void setPlayerName1 (std::string val)
 
unsigned short getScore1 ()
 
void setScore1 (unsigned short val)
 
std::string getPlayerName2 ()
 
void setPlayerName2 (std::string val)
 
unsigned short getScore2 ()
 
void setScore2 (unsigned short val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getPlayerName0()

std::string HousingGameHiScores::getPlayerName0 ( )
inline

◆ getPlayerName1()

std::string HousingGameHiScores::getPlayerName1 ( )
inline

◆ getPlayerName2()

std::string HousingGameHiScores::getPlayerName2 ( )
inline

◆ getScore0()

unsigned short HousingGameHiScores::getScore0 ( )
inline

◆ getScore1()

unsigned short HousingGameHiScores::getScore1 ( )
inline

◆ getScore2()

unsigned short HousingGameHiScores::getScore2 ( )
inline

◆ setPlayerName0()

void HousingGameHiScores::setPlayerName0 ( std::string val)
inline

◆ setPlayerName1()

void HousingGameHiScores::setPlayerName1 ( std::string val)
inline

◆ setPlayerName2()

void HousingGameHiScores::setPlayerName2 ( std::string val)
inline

◆ setScore0()

void HousingGameHiScores::setScore0 ( unsigned short val)
inline

◆ setScore1()

void HousingGameHiScores::setScore1 ( unsigned short val)
inline

◆ setScore2()

void HousingGameHiScores::setScore2 ( unsigned short val)
inline