Cyrus Mod Loader
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LevelUpElixirPropertyRegistryEntry Class Reference

#include <LevelUpElixirPropertyRegistryEntry.h>

Inheritance diagram for LevelUpElixirPropertyRegistryEntry:
PropertyClass

Public Member Functions

std::string getRegistryEntryName ()
 
void setRegistryEntryName (std::string val)
 
int getValue ()
 
void setValue (int val)
 
bool getQuestRegistry ()
 
void setQuestRegistry (bool val)
 
std::string getQuestName ()
 
void setQuestName (std::string val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getQuestName()

std::string LevelUpElixirPropertyRegistryEntry::getQuestName ( )
inline

◆ getQuestRegistry()

bool LevelUpElixirPropertyRegistryEntry::getQuestRegistry ( )
inline

◆ getRegistryEntryName()

std::string LevelUpElixirPropertyRegistryEntry::getRegistryEntryName ( )
inline

◆ getValue()

int LevelUpElixirPropertyRegistryEntry::getValue ( )
inline

◆ setQuestName()

void LevelUpElixirPropertyRegistryEntry::setQuestName ( std::string val)
inline

◆ setQuestRegistry()

void LevelUpElixirPropertyRegistryEntry::setQuestRegistry ( bool val)
inline

◆ setRegistryEntryName()

void LevelUpElixirPropertyRegistryEntry::setRegistryEntryName ( std::string val)
inline

◆ setValue()

void LevelUpElixirPropertyRegistryEntry::setValue ( int val)
inline