#include <LevelUpElixirPropertyRegistryEntry.h>
◆ getQuestName()
std::string LevelUpElixirPropertyRegistryEntry::getQuestName |
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◆ getQuestRegistry()
bool LevelUpElixirPropertyRegistryEntry::getQuestRegistry |
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◆ getRegistryEntryName()
std::string LevelUpElixirPropertyRegistryEntry::getRegistryEntryName |
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◆ getValue()
int LevelUpElixirPropertyRegistryEntry::getValue |
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◆ setQuestName()
void LevelUpElixirPropertyRegistryEntry::setQuestName |
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std::string | val | ) |
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◆ setQuestRegistry()
void LevelUpElixirPropertyRegistryEntry::setQuestRegistry |
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bool | val | ) |
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◆ setRegistryEntryName()
void LevelUpElixirPropertyRegistryEntry::setRegistryEntryName |
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std::string | val | ) |
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◆ setValue()
void LevelUpElixirPropertyRegistryEntry::setValue |
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int | val | ) |
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