#include <MoveController.h>
◆ ClearAllMoveCommands()
void MoveController::ClearAllMoveCommands |
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◆ GetActiveCommand()
MoveController::MoveCommand * MoveController::GetActiveCommand |
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◆ getBPaused()
bool MoveController::getBPaused |
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◆ getQueue()
◆ getSpCommand()
◆ IsPaused()
bool MoveController::IsPaused |
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◆ MoveCount()
int MoveController::MoveCount |
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◆ NextMoveCommand()
bool MoveController::NextMoveCommand |
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◆ PushMoveCommand()
void MoveController::PushMoveCommand |
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MoveController::MoveCommand | a0 | ) |
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◆ setBPaused()
void MoveController::setBPaused |
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bool | val | ) |
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◆ SetPaused()
void MoveController::SetPaused |
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bool | a0 | ) |
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◆ SetPID()
void MoveController::SetPID |
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unsigned int | a0 | ) |
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◆ setQueue()
◆ setSpCommand()