Cyrus Mod Loader
Loading...
Searching...
No Matches
NodeObject Class Reference

#include <NodeObject.h>

Inheritance diagram for NodeObject:
PropertyClass

Public Member Functions

Vector3D getLocation ()
 
void setLocation (Vector3D val)
 
float getFRadius ()
 
void setFRadius (float val)
 
gid getId ()
 
void setId (gid val)
 
float getDirection ()
 
void setDirection (float val)
 
float getRoll ()
 
void setRoll (float val)
 
SharedPointer< NodeDescriptor > * getDescriptor ()
 
void setDescriptor (SharedPointer< NodeDescriptor > *val)
 
Vector3D GetLocation ()
 
float GetRadius ()
 
float GetDirection ()
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getDescriptor()

SharedPointer< NodeDescriptor > * NodeObject::getDescriptor ( )
inline

◆ GetDirection()

float NodeObject::GetDirection ( )
inline

◆ getDirection()

float NodeObject::getDirection ( )
inline

◆ getFRadius()

float NodeObject::getFRadius ( )
inline

◆ getId()

gid NodeObject::getId ( )
inline

◆ GetLocation()

Vector3D NodeObject::GetLocation ( )
inline

◆ getLocation()

Vector3D NodeObject::getLocation ( )
inline

◆ GetRadius()

float NodeObject::GetRadius ( )
inline

◆ getRoll()

float NodeObject::getRoll ( )
inline

◆ setDescriptor()

void NodeObject::setDescriptor ( SharedPointer< NodeDescriptor > * val)
inline

◆ setDirection()

void NodeObject::setDirection ( float val)
inline

◆ setFRadius()

void NodeObject::setFRadius ( float val)
inline

◆ setId()

void NodeObject::setId ( gid val)
inline

◆ setLocation()

void NodeObject::setLocation ( Vector3D val)
inline

◆ setRoll()

void NodeObject::setRoll ( float val)
inline