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PlaySoundInfo Class Reference

#include <PlaySoundInfo.h>

Inheritance diagram for PlaySoundInfo:
PropertyClass

Public Member Functions

std::string getAssetName ()
 
void setAssetName (std::string val)
 
float getGain ()
 
void setGain (float val)
 
int getLoopCount ()
 
void setLoopCount (int val)
 
bool getStream ()
 
void setStream (bool val)
 
int getPriority ()
 
void setPriority (int val)
 
AudioCategory getCategory ()
 
void setCategory (AudioCategory val)
 
float getPitch ()
 
void setPitch (float val)
 
int getMaxInstances ()
 
void setMaxInstances (int val)
 
float getPan ()
 
void setPan (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAssetName()

std::string PlaySoundInfo::getAssetName ( )
inline

◆ getCategory()

AudioCategory PlaySoundInfo::getCategory ( )
inline

◆ getGain()

float PlaySoundInfo::getGain ( )
inline

◆ getLoopCount()

int PlaySoundInfo::getLoopCount ( )
inline

◆ getMaxInstances()

int PlaySoundInfo::getMaxInstances ( )
inline

◆ getPan()

float PlaySoundInfo::getPan ( )
inline

◆ getPitch()

float PlaySoundInfo::getPitch ( )
inline

◆ getPriority()

int PlaySoundInfo::getPriority ( )
inline

◆ getStream()

bool PlaySoundInfo::getStream ( )
inline

◆ setAssetName()

void PlaySoundInfo::setAssetName ( std::string val)
inline

◆ setCategory()

void PlaySoundInfo::setCategory ( AudioCategory val)
inline

◆ setGain()

void PlaySoundInfo::setGain ( float val)
inline

◆ setLoopCount()

void PlaySoundInfo::setLoopCount ( int val)
inline

◆ setMaxInstances()

void PlaySoundInfo::setMaxInstances ( int val)
inline

◆ setPan()

void PlaySoundInfo::setPan ( float val)
inline

◆ setPitch()

void PlaySoundInfo::setPitch ( float val)
inline

◆ setPriority()

void PlaySoundInfo::setPriority ( int val)
inline

◆ setStream()

void PlaySoundInfo::setStream ( bool val)
inline