Cyrus Mod Loader
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TreasureBookBehavior Class Reference

#include <TreasureBookBehavior.h>

Inheritance diagram for TreasureBookBehavior:
BehaviorInstance PropertyClass PropertyClass ClientTreasureBookBehavior

Public Member Functions

List< SharedPointer< SpellData > > * getSpellList ()
 
void setSpellList (List< SharedPointer< SpellData > > *val)
 
unsigned int GetSpellCount (unsigned int a0, unsigned int a1)
 
unsigned int GetTotalSpellCount ()
 
SpellDataGetSpell (int a0)
 
- Public Member Functions inherited from BehaviorInstance
unsigned int getBehaviorTemplateNameID ()
 
void setBehaviorTemplateNameID (unsigned int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ GetSpell()

SpellData * TreasureBookBehavior::GetSpell ( int a0)
inline

◆ GetSpellCount()

unsigned int TreasureBookBehavior::GetSpellCount ( unsigned int a0,
unsigned int a1 )
inline

◆ getSpellList()

List< SharedPointer< SpellData > > * TreasureBookBehavior::getSpellList ( )
inline

◆ GetTotalSpellCount()

unsigned int TreasureBookBehavior::GetTotalSpellCount ( )
inline

◆ setSpellList()

void TreasureBookBehavior::setSpellList ( List< SharedPointer< SpellData > > * val)
inline