Cyrus Mod Loader
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WhirlyBurlyMovementDataAI Class Reference

#include <WhirlyBurlyMovementDataAI.h>

Inheritance diagram for WhirlyBurlyMovementDataAI:
PropertyClass

Public Member Functions

unsigned char getUnitType ()
 
void setUnitType (unsigned char val)
 
unsigned int getCardUsed ()
 
void setCardUsed (unsigned int val)
 
unsigned int getPassport ()
 
void setPassport (unsigned int val)
 
List< unsigned int > getUnitMovementList ()
 
void setUnitMovementList (List< unsigned int > val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getCardUsed()

unsigned int WhirlyBurlyMovementDataAI::getCardUsed ( )
inline

◆ getPassport()

unsigned int WhirlyBurlyMovementDataAI::getPassport ( )
inline

◆ getUnitMovementList()

List< unsigned int > WhirlyBurlyMovementDataAI::getUnitMovementList ( )
inline

◆ getUnitType()

unsigned char WhirlyBurlyMovementDataAI::getUnitType ( )
inline

◆ setCardUsed()

void WhirlyBurlyMovementDataAI::setCardUsed ( unsigned int val)
inline

◆ setPassport()

void WhirlyBurlyMovementDataAI::setPassport ( unsigned int val)
inline

◆ setUnitMovementList()

void WhirlyBurlyMovementDataAI::setUnitMovementList ( List< unsigned int > val)
inline

◆ setUnitType()

void WhirlyBurlyMovementDataAI::setUnitType ( unsigned char val)
inline