Cyrus Mod Loader
Loading...
Searching...
No Matches
WinAnimContainer Class Reference

#include <WinAnimContainer.h>

Inheritance diagram for WinAnimContainer:
WindowAnimation PropertyClass WinAnimConcurrent WinAnimContainerBounded DdBonusWinAnim WinAnimConcurrentBounded

Public Member Functions

List< SharedPointer< WindowAnimation > > * getWinAnimList ()
 
void setWinAnimList (List< SharedPointer< WindowAnimation > > *val)
 
bool getBLooping ()
 
void setBLooping (bool val)
 
void AddAnimation (WindowAnimation a0)
 
void SetLooping (bool a0)
 
bool GetLooping ()
 
- Public Member Functions inherited from WindowAnimation
bool getBUseDeepCopy ()
 
void setBUseDeepCopy (bool val)
 
void SetUseDeepCopy (bool a0)
 
bool GetUseDeepCopy ()
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ AddAnimation()

void WinAnimContainer::AddAnimation ( WindowAnimation a0)
inline

◆ getBLooping()

bool WinAnimContainer::getBLooping ( )
inline

◆ GetLooping()

bool WinAnimContainer::GetLooping ( )
inline

◆ getWinAnimList()

List< SharedPointer< WindowAnimation > > * WinAnimContainer::getWinAnimList ( )
inline

◆ setBLooping()

void WinAnimContainer::setBLooping ( bool val)
inline

◆ SetLooping()

void WinAnimContainer::SetLooping ( bool a0)
inline

◆ setWinAnimList()

void WinAnimContainer::setWinAnimList ( List< SharedPointer< WindowAnimation > > * val)
inline