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AddInterceptCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 std::string getEffect() { // Property Generated Getter
10 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78);
11 }
12
13 void setEffect(std::string val) { // Property Generated Setter
14 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
15 }
16
17 bool getIdleOnly() { // Property Generated Getter
18 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x98);
19 }
20
21 void setIdleOnly(bool val) { // Property Generated Setter
22 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
23 }
24
25};
Definition ActorCinematicAction.h:6
Definition AddInterceptCinematicAction.h:7
std::string getEffect()
Definition AddInterceptCinematicAction.h:9
void setEffect(std::string val)
Definition AddInterceptCinematicAction.h:13
bool getIdleOnly()
Definition AddInterceptCinematicAction.h:17
void setIdleOnly(bool val)
Definition AddInterceptCinematicAction.h:21