2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CombatRule.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x49);
21 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x49) = val;
Definition AlternateTurnsCombatRule.h:6
void setPipsForBothTeamsAtOnce(bool val)
Definition AlternateTurnsCombatRule.h:20
bool getAlternateTurns()
Definition AlternateTurnsCombatRule.h:8
void setAlternateTurns(bool val)
Definition AlternateTurnsCombatRule.h:12
bool getPipsForBothTeamsAtOnce()
Definition AlternateTurnsCombatRule.h:16
Definition CombatRule.h:5