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AnimatedControlButtonState.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ControlButtonState.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 int getNAnimBeginFrame() { // Property Generated Getter
9 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setNAnimBeginFrame(int val) { // Property Generated Setter
13 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 int getNAnimEndFrame() { // Property Generated Getter
17 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x4C);
18 }
19
20 void setNAnimEndFrame(int val) { // Property Generated Setter
21 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x4C) = val;
22 }
23
24 float getFAnimRate() { // Property Generated Getter
25 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50);
26 }
27
28 void setFAnimRate(float val) { // Property Generated Setter
29 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
30 }
31
32 bool getBAnimLoop() { // Property Generated Getter
33 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x54);
34 }
35
36 void setBAnimLoop(bool val) { // Property Generated Setter
37 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
38 }
39
40 bool getBAnimForceFinish() { // Property Generated Getter
41 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x55);
42 }
43
44 void setBAnimForceFinish(bool val) { // Property Generated Setter
45 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x55) = val;
46 }
47
48 void SetAnimBegin(int a0) { // Function Generated
49 using FunctionPointerType = void (*)(AnimatedControlButtonState *self, int a0);
50 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16AAB50);
51 return inner(this, a0);
52 }
53
54 int GetAnimBegin() { // Function Generated
55 using FunctionPointerType = int (*)(AnimatedControlButtonState *self);
56 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16AAB00);
57 return inner(this);
58 }
59
60 void SetAnimEnd(int a0) { // Function Generated
61 using FunctionPointerType = void (*)(AnimatedControlButtonState *self, int a0);
62 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16AAB60);
63 return inner(this, a0);
64 }
65
66 int GetAnimEnd() { // Function Generated
67 using FunctionPointerType = int (*)(AnimatedControlButtonState *self);
68 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x15FBCA0);
69 return inner(this);
70 }
71
72 void SetAnimRate(float a0) { // Function Generated
73 using FunctionPointerType = void (*)(AnimatedControlButtonState *self, float a0);
74 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16A7D80);
75 return inner(this, a0);
76 }
77
78 float GetAnimRate() { // Function Generated
79 using FunctionPointerType = float (*)(AnimatedControlButtonState *self);
80 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1676A20);
81 return inner(this);
82 }
83
84 void SetAnimLooping(bool a0) { // Function Generated
85 using FunctionPointerType = void (*)(AnimatedControlButtonState *self, bool a0);
86 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16AAB80);
87 return inner(this, a0);
88 }
89
90 bool IsAnimLooping() { // Function Generated
91 using FunctionPointerType = bool (*)(AnimatedControlButtonState *self);
92 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16AAB40);
93 return inner(this);
94 }
95
96 void SetAnimForceFinish(bool a0) { // Function Generated
97 using FunctionPointerType = void (*)(AnimatedControlButtonState *self, bool a0);
98 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16AAB70);
99 return inner(this, a0);
100 }
101
102 bool IsAnimForceFinish() { // Function Generated
103 using FunctionPointerType = bool (*)(AnimatedControlButtonState *self);
104 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16AAB30);
105 return inner(this);
106 }
107
108};
Definition AnimatedControlButtonState.h:6
void setBAnimForceFinish(bool val)
Definition AnimatedControlButtonState.h:44
int getNAnimEndFrame()
Definition AnimatedControlButtonState.h:16
void setNAnimEndFrame(int val)
Definition AnimatedControlButtonState.h:20
void SetAnimLooping(bool a0)
Definition AnimatedControlButtonState.h:84
int getNAnimBeginFrame()
Definition AnimatedControlButtonState.h:8
void SetAnimEnd(int a0)
Definition AnimatedControlButtonState.h:60
float getFAnimRate()
Definition AnimatedControlButtonState.h:24
bool IsAnimLooping()
Definition AnimatedControlButtonState.h:90
void SetAnimBegin(int a0)
Definition AnimatedControlButtonState.h:48
bool getBAnimLoop()
Definition AnimatedControlButtonState.h:32
float GetAnimRate()
Definition AnimatedControlButtonState.h:78
int GetAnimBegin()
Definition AnimatedControlButtonState.h:54
void setNAnimBeginFrame(int val)
Definition AnimatedControlButtonState.h:12
void SetAnimRate(float a0)
Definition AnimatedControlButtonState.h:72
int GetAnimEnd()
Definition AnimatedControlButtonState.h:66
bool IsAnimForceFinish()
Definition AnimatedControlButtonState.h:102
void setBAnimLoop(bool val)
Definition AnimatedControlButtonState.h:36
bool getBAnimForceFinish()
Definition AnimatedControlButtonState.h:40
void setFAnimRate(float val)
Definition AnimatedControlButtonState.h:28
void SetAnimForceFinish(bool a0)
Definition AnimatedControlButtonState.h:96
Definition ControlButtonState.h:5