#include <AnimatedControlButtonState.h>
◆ GetAnimBegin()
| int AnimatedControlButtonState::GetAnimBegin |
( |
| ) |
|
|
inline |
◆ GetAnimEnd()
| int AnimatedControlButtonState::GetAnimEnd |
( |
| ) |
|
|
inline |
◆ GetAnimRate()
| float AnimatedControlButtonState::GetAnimRate |
( |
| ) |
|
|
inline |
◆ getBAnimForceFinish()
| bool AnimatedControlButtonState::getBAnimForceFinish |
( |
| ) |
|
|
inline |
◆ getBAnimLoop()
| bool AnimatedControlButtonState::getBAnimLoop |
( |
| ) |
|
|
inline |
◆ getFAnimRate()
| float AnimatedControlButtonState::getFAnimRate |
( |
| ) |
|
|
inline |
◆ getNAnimBeginFrame()
| int AnimatedControlButtonState::getNAnimBeginFrame |
( |
| ) |
|
|
inline |
◆ getNAnimEndFrame()
| int AnimatedControlButtonState::getNAnimEndFrame |
( |
| ) |
|
|
inline |
◆ IsAnimForceFinish()
| bool AnimatedControlButtonState::IsAnimForceFinish |
( |
| ) |
|
|
inline |
◆ IsAnimLooping()
| bool AnimatedControlButtonState::IsAnimLooping |
( |
| ) |
|
|
inline |
◆ SetAnimBegin()
| void AnimatedControlButtonState::SetAnimBegin |
( |
int | a0 | ) |
|
|
inline |
◆ SetAnimEnd()
| void AnimatedControlButtonState::SetAnimEnd |
( |
int | a0 | ) |
|
|
inline |
◆ SetAnimForceFinish()
| void AnimatedControlButtonState::SetAnimForceFinish |
( |
bool | a0 | ) |
|
|
inline |
◆ SetAnimLooping()
| void AnimatedControlButtonState::SetAnimLooping |
( |
bool | a0 | ) |
|
|
inline |
◆ SetAnimRate()
| void AnimatedControlButtonState::SetAnimRate |
( |
float | a0 | ) |
|
|
inline |
◆ setBAnimForceFinish()
| void AnimatedControlButtonState::setBAnimForceFinish |
( |
bool | val | ) |
|
|
inline |
◆ setBAnimLoop()
| void AnimatedControlButtonState::setBAnimLoop |
( |
bool | val | ) |
|
|
inline |
◆ setFAnimRate()
| void AnimatedControlButtonState::setFAnimRate |
( |
float | val | ) |
|
|
inline |
◆ setNAnimBeginFrame()
| void AnimatedControlButtonState::setNAnimBeginFrame |
( |
int | val | ) |
|
|
inline |
◆ setNAnimEndFrame()
| void AnimatedControlButtonState::setNAnimEndFrame |
( |
int | val | ) |
|
|
inline |