Cyrus Mod Loader
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AnimatedControlButtonState Class Reference

#include <AnimatedControlButtonState.h>

Inheritance diagram for AnimatedControlButtonState:
ControlButtonState PropertyClass

Public Member Functions

int getNAnimBeginFrame ()
 
void setNAnimBeginFrame (int val)
 
int getNAnimEndFrame ()
 
void setNAnimEndFrame (int val)
 
float getFAnimRate ()
 
void setFAnimRate (float val)
 
bool getBAnimLoop ()
 
void setBAnimLoop (bool val)
 
bool getBAnimForceFinish ()
 
void setBAnimForceFinish (bool val)
 
void SetAnimBegin (int a0)
 
int GetAnimBegin ()
 
void SetAnimEnd (int a0)
 
int GetAnimEnd ()
 
void SetAnimRate (float a0)
 
float GetAnimRate ()
 
void SetAnimLooping (bool a0)
 
bool IsAnimLooping ()
 
void SetAnimForceFinish (bool a0)
 
bool IsAnimForceFinish ()
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ GetAnimBegin()

int AnimatedControlButtonState::GetAnimBegin ( )
inline

◆ GetAnimEnd()

int AnimatedControlButtonState::GetAnimEnd ( )
inline

◆ GetAnimRate()

float AnimatedControlButtonState::GetAnimRate ( )
inline

◆ getBAnimForceFinish()

bool AnimatedControlButtonState::getBAnimForceFinish ( )
inline

◆ getBAnimLoop()

bool AnimatedControlButtonState::getBAnimLoop ( )
inline

◆ getFAnimRate()

float AnimatedControlButtonState::getFAnimRate ( )
inline

◆ getNAnimBeginFrame()

int AnimatedControlButtonState::getNAnimBeginFrame ( )
inline

◆ getNAnimEndFrame()

int AnimatedControlButtonState::getNAnimEndFrame ( )
inline

◆ IsAnimForceFinish()

bool AnimatedControlButtonState::IsAnimForceFinish ( )
inline

◆ IsAnimLooping()

bool AnimatedControlButtonState::IsAnimLooping ( )
inline

◆ SetAnimBegin()

void AnimatedControlButtonState::SetAnimBegin ( int a0)
inline

◆ SetAnimEnd()

void AnimatedControlButtonState::SetAnimEnd ( int a0)
inline

◆ SetAnimForceFinish()

void AnimatedControlButtonState::SetAnimForceFinish ( bool a0)
inline

◆ SetAnimLooping()

void AnimatedControlButtonState::SetAnimLooping ( bool a0)
inline

◆ SetAnimRate()

void AnimatedControlButtonState::SetAnimRate ( float a0)
inline

◆ setBAnimForceFinish()

void AnimatedControlButtonState::setBAnimForceFinish ( bool val)
inline

◆ setBAnimLoop()

void AnimatedControlButtonState::setBAnimLoop ( bool val)
inline

◆ setFAnimRate()

void AnimatedControlButtonState::setFAnimRate ( float val)
inline

◆ setNAnimBeginFrame()

void AnimatedControlButtonState::setNAnimBeginFrame ( int val)
inline

◆ setNAnimEndFrame()

void AnimatedControlButtonState::setNAnimEndFrame ( int val)
inline