#include <AnimatedControlButtonState.h>
◆ GetAnimBegin()
int AnimatedControlButtonState::GetAnimBegin |
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◆ GetAnimEnd()
int AnimatedControlButtonState::GetAnimEnd |
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◆ GetAnimRate()
float AnimatedControlButtonState::GetAnimRate |
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◆ getBAnimForceFinish()
bool AnimatedControlButtonState::getBAnimForceFinish |
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◆ getBAnimLoop()
bool AnimatedControlButtonState::getBAnimLoop |
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◆ getFAnimRate()
float AnimatedControlButtonState::getFAnimRate |
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◆ getNAnimBeginFrame()
int AnimatedControlButtonState::getNAnimBeginFrame |
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◆ getNAnimEndFrame()
int AnimatedControlButtonState::getNAnimEndFrame |
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◆ IsAnimForceFinish()
bool AnimatedControlButtonState::IsAnimForceFinish |
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◆ IsAnimLooping()
bool AnimatedControlButtonState::IsAnimLooping |
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◆ SetAnimBegin()
void AnimatedControlButtonState::SetAnimBegin |
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int | a0 | ) |
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◆ SetAnimEnd()
void AnimatedControlButtonState::SetAnimEnd |
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int | a0 | ) |
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◆ SetAnimForceFinish()
void AnimatedControlButtonState::SetAnimForceFinish |
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bool | a0 | ) |
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◆ SetAnimLooping()
void AnimatedControlButtonState::SetAnimLooping |
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bool | a0 | ) |
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◆ SetAnimRate()
void AnimatedControlButtonState::SetAnimRate |
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float | a0 | ) |
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◆ setBAnimForceFinish()
void AnimatedControlButtonState::setBAnimForceFinish |
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bool | val | ) |
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◆ setBAnimLoop()
void AnimatedControlButtonState::setBAnimLoop |
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bool | val | ) |
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◆ setFAnimRate()
void AnimatedControlButtonState::setFAnimRate |
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float | val | ) |
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◆ setNAnimBeginFrame()
void AnimatedControlButtonState::setNAnimBeginFrame |
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int | val | ) |
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◆ setNAnimEndFrame()
void AnimatedControlButtonState::setNAnimEndFrame |
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int | val | ) |
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