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AnimationBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/RenderBehavior.h>
6
8public:
9 GamebryoBody* GetGamebryoBody() { // Function Generated
10 using FunctionPointerType = GamebryoBody* (*)(AnimationBehavior *self);
11 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x9C6980);
12 return inner(this);
13 }
14
15 bool PlayAnimation(std::string a0, bool a1, Delegate<ClientObject * __ptr64> a2, float a3) { // Function Generated
16 using FunctionPointerType = bool (*)(AnimationBehavior *self, std::string a0, bool a1, Delegate<ClientObject * __ptr64> a2, float a3);
17 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x756408);
18 return inner(this, a0, a1, a2, a3);
19 }
20
21};
Definition AnimationBehavior.h:7
GamebryoBody * GetGamebryoBody()
Definition AnimationBehavior.h:9
bool PlayAnimation(std::string a0, bool a1, Delegate< ClientObject *__ptr64 > a2, float a3)
Definition AnimationBehavior.h:15
Definition GamebryoBody.h:6
Definition RenderBehavior.h:6