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AnimationBehavior.h
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#pragma once
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#include <Cyrus/Shared.h>
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#include <Cyrus/Classes/BehaviorInstance.h>
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#include <Cyrus/Classes/PropertyClass.h>
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#include <Cyrus/Classes/RenderBehavior.h>
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class
AnimationBehavior
:
public
RenderBehavior
{
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public
:
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GamebryoBody
*
GetGamebryoBody
() {
// Function Generated
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using
FunctionPointerType =
GamebryoBody
* (*)(
AnimationBehavior
*self);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x9C6980);
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return
inner(
this
);
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}
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bool
PlayAnimation
(std::string a0,
bool
a1, Delegate<ClientObject * __ptr64> a2,
float
a3) {
// Function Generated
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using
FunctionPointerType = bool (*)(
AnimationBehavior
*self, std::string a0,
bool
a1, Delegate<ClientObject * __ptr64> a2,
float
a3);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x756408);
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return
inner(
this
, a0, a1, a2, a3);
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}
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};
AnimationBehavior
Definition
AnimationBehavior.h:7
AnimationBehavior::GetGamebryoBody
GamebryoBody * GetGamebryoBody()
Definition
AnimationBehavior.h:9
AnimationBehavior::PlayAnimation
bool PlayAnimation(std::string a0, bool a1, Delegate< ClientObject *__ptr64 > a2, float a3)
Definition
AnimationBehavior.h:15
GamebryoBody
Definition
GamebryoBody.h:6
RenderBehavior
Definition
RenderBehavior.h:6
src
Cyrus
Classes
AnimationBehavior.h
Generated by
1.11.0