Cyrus Mod Loader
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AnimationBehavior Class Reference

#include <AnimationBehavior.h>

Inheritance diagram for AnimationBehavior:
RenderBehavior BehaviorInstance PropertyClass PropertyClass

Public Member Functions

GamebryoBodyGetGamebryoBody ()
 
bool PlayAnimation (std::string a0, bool a1, Delegate< ClientObject *__ptr64 > a2, float a3)
 
- Public Member Functions inherited from BehaviorInstance
unsigned int getBehaviorTemplateNameID ()
 
void setBehaviorTemplateNameID (unsigned int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ GetGamebryoBody()

GamebryoBody * AnimationBehavior::GetGamebryoBody ( )
inline

◆ PlayAnimation()

bool AnimationBehavior::PlayAnimation ( std::string a0,
bool a1,
Delegate< ClientObject *__ptr64 > a2,
float a3 )
inline