Cyrus Mod Loader
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AnimationSoundData.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 std::string getAnimationName() { // Property Generated Getter
8 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setAnimationName(std::string val) { // Property Generated Setter
12 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 std::string getSoundFileName() { // Property Generated Getter
16 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68);
17 }
18
19 void setSoundFileName(std::string val) { // Property Generated Setter
20 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
21 }
22
23 std::string getIntroSoundFileName() { // Property Generated Getter
24 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88);
25 }
26
27 void setIntroSoundFileName(std::string val) { // Property Generated Setter
28 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
29 }
30
31 std::string getEndSoundFileName() { // Property Generated Getter
32 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
33 }
34
35 void setEndSoundFileName(std::string val) { // Property Generated Setter
36 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
37 }
38
39 bool getLoop() { // Property Generated Getter
40 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xC8);
41 }
42
43 void setLoop(bool val) { // Property Generated Setter
44 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
45 }
46
47 float getInnerRadius() { // Property Generated Getter
48 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xCC);
49 }
50
51 void setInnerRadius(float val) { // Property Generated Setter
52 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xCC) = val;
53 }
54
55 float getOuterRadius() { // Property Generated Getter
56 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD0);
57 }
58
59 void setOuterRadius(float val) { // Property Generated Setter
60 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
61 }
62
63 float getVolume() { // Property Generated Getter
64 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD4);
65 }
66
67 void setVolume(float val) { // Property Generated Setter
68 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD4) = val;
69 }
70
71 float getIntroFadeInTime() { // Property Generated Getter
72 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD8);
73 }
74
75 void setIntroFadeInTime(float val) { // Property Generated Setter
76 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xD8) = val;
77 }
78
79 float getIntroFadeOutTime() { // Property Generated Getter
80 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xDC);
81 }
82
83 void setIntroFadeOutTime(float val) { // Property Generated Setter
84 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xDC) = val;
85 }
86
87 float getEndFadeInTime() { // Property Generated Getter
88 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xE0);
89 }
90
91 void setEndFadeInTime(float val) { // Property Generated Setter
92 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xE0) = val;
93 }
94
95 float getEndFadeOutTime() { // Property Generated Getter
96 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xE4);
97 }
98
99 void setEndFadeOutTime(float val) { // Property Generated Setter
100 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xE4) = val;
101 }
102
103};
Definition AnimationSoundData.h:5
void setVolume(float val)
Definition AnimationSoundData.h:67
void setEndSoundFileName(std::string val)
Definition AnimationSoundData.h:35
void setInnerRadius(float val)
Definition AnimationSoundData.h:51
float getEndFadeOutTime()
Definition AnimationSoundData.h:95
void setSoundFileName(std::string val)
Definition AnimationSoundData.h:19
void setIntroFadeOutTime(float val)
Definition AnimationSoundData.h:83
std::string getSoundFileName()
Definition AnimationSoundData.h:15
float getOuterRadius()
Definition AnimationSoundData.h:55
float getInnerRadius()
Definition AnimationSoundData.h:47
float getEndFadeInTime()
Definition AnimationSoundData.h:87
void setLoop(bool val)
Definition AnimationSoundData.h:43
void setEndFadeOutTime(float val)
Definition AnimationSoundData.h:99
void setAnimationName(std::string val)
Definition AnimationSoundData.h:11
std::string getAnimationName()
Definition AnimationSoundData.h:7
float getVolume()
Definition AnimationSoundData.h:63
float getIntroFadeOutTime()
Definition AnimationSoundData.h:79
std::string getEndSoundFileName()
Definition AnimationSoundData.h:31
void setIntroFadeInTime(float val)
Definition AnimationSoundData.h:75
bool getLoop()
Definition AnimationSoundData.h:39
void setEndFadeInTime(float val)
Definition AnimationSoundData.h:91
float getIntroFadeInTime()
Definition AnimationSoundData.h:71
void setOuterRadius(float val)
Definition AnimationSoundData.h:59
void setIntroSoundFileName(std::string val)
Definition AnimationSoundData.h:27
std::string getIntroSoundFileName()
Definition AnimationSoundData.h:23
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86