#include <AnimationSoundData.h>
◆ getAnimationName()
std::string AnimationSoundData::getAnimationName |
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◆ getEndFadeInTime()
float AnimationSoundData::getEndFadeInTime |
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◆ getEndFadeOutTime()
float AnimationSoundData::getEndFadeOutTime |
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◆ getEndSoundFileName()
std::string AnimationSoundData::getEndSoundFileName |
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◆ getInnerRadius()
float AnimationSoundData::getInnerRadius |
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◆ getIntroFadeInTime()
float AnimationSoundData::getIntroFadeInTime |
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◆ getIntroFadeOutTime()
float AnimationSoundData::getIntroFadeOutTime |
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◆ getIntroSoundFileName()
std::string AnimationSoundData::getIntroSoundFileName |
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◆ getLoop()
bool AnimationSoundData::getLoop |
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◆ getOuterRadius()
float AnimationSoundData::getOuterRadius |
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◆ getSoundFileName()
std::string AnimationSoundData::getSoundFileName |
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◆ getVolume()
float AnimationSoundData::getVolume |
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◆ setAnimationName()
void AnimationSoundData::setAnimationName |
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std::string | val | ) |
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◆ setEndFadeInTime()
void AnimationSoundData::setEndFadeInTime |
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float | val | ) |
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◆ setEndFadeOutTime()
void AnimationSoundData::setEndFadeOutTime |
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float | val | ) |
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◆ setEndSoundFileName()
void AnimationSoundData::setEndSoundFileName |
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std::string | val | ) |
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◆ setInnerRadius()
void AnimationSoundData::setInnerRadius |
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float | val | ) |
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◆ setIntroFadeInTime()
void AnimationSoundData::setIntroFadeInTime |
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float | val | ) |
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◆ setIntroFadeOutTime()
void AnimationSoundData::setIntroFadeOutTime |
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float | val | ) |
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◆ setIntroSoundFileName()
void AnimationSoundData::setIntroSoundFileName |
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std::string | val | ) |
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◆ setLoop()
void AnimationSoundData::setLoop |
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bool | val | ) |
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◆ setOuterRadius()
void AnimationSoundData::setOuterRadius |
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float | val | ) |
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◆ setSoundFileName()
void AnimationSoundData::setSoundFileName |
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std::string | val | ) |
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◆ setVolume()
void AnimationSoundData::setVolume |
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float | val | ) |
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