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AnimationSoundData Class Reference

#include <AnimationSoundData.h>

Inheritance diagram for AnimationSoundData:
PropertyClass

Public Member Functions

std::string getAnimationName ()
 
void setAnimationName (std::string val)
 
std::string getSoundFileName ()
 
void setSoundFileName (std::string val)
 
std::string getIntroSoundFileName ()
 
void setIntroSoundFileName (std::string val)
 
std::string getEndSoundFileName ()
 
void setEndSoundFileName (std::string val)
 
bool getLoop ()
 
void setLoop (bool val)
 
float getInnerRadius ()
 
void setInnerRadius (float val)
 
float getOuterRadius ()
 
void setOuterRadius (float val)
 
float getVolume ()
 
void setVolume (float val)
 
float getIntroFadeInTime ()
 
void setIntroFadeInTime (float val)
 
float getIntroFadeOutTime ()
 
void setIntroFadeOutTime (float val)
 
float getEndFadeInTime ()
 
void setEndFadeInTime (float val)
 
float getEndFadeOutTime ()
 
void setEndFadeOutTime (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAnimationName()

std::string AnimationSoundData::getAnimationName ( )
inline

◆ getEndFadeInTime()

float AnimationSoundData::getEndFadeInTime ( )
inline

◆ getEndFadeOutTime()

float AnimationSoundData::getEndFadeOutTime ( )
inline

◆ getEndSoundFileName()

std::string AnimationSoundData::getEndSoundFileName ( )
inline

◆ getInnerRadius()

float AnimationSoundData::getInnerRadius ( )
inline

◆ getIntroFadeInTime()

float AnimationSoundData::getIntroFadeInTime ( )
inline

◆ getIntroFadeOutTime()

float AnimationSoundData::getIntroFadeOutTime ( )
inline

◆ getIntroSoundFileName()

std::string AnimationSoundData::getIntroSoundFileName ( )
inline

◆ getLoop()

bool AnimationSoundData::getLoop ( )
inline

◆ getOuterRadius()

float AnimationSoundData::getOuterRadius ( )
inline

◆ getSoundFileName()

std::string AnimationSoundData::getSoundFileName ( )
inline

◆ getVolume()

float AnimationSoundData::getVolume ( )
inline

◆ setAnimationName()

void AnimationSoundData::setAnimationName ( std::string val)
inline

◆ setEndFadeInTime()

void AnimationSoundData::setEndFadeInTime ( float val)
inline

◆ setEndFadeOutTime()

void AnimationSoundData::setEndFadeOutTime ( float val)
inline

◆ setEndSoundFileName()

void AnimationSoundData::setEndSoundFileName ( std::string val)
inline

◆ setInnerRadius()

void AnimationSoundData::setInnerRadius ( float val)
inline

◆ setIntroFadeInTime()

void AnimationSoundData::setIntroFadeInTime ( float val)
inline

◆ setIntroFadeOutTime()

void AnimationSoundData::setIntroFadeOutTime ( float val)
inline

◆ setIntroSoundFileName()

void AnimationSoundData::setIntroSoundFileName ( std::string val)
inline

◆ setLoop()

void AnimationSoundData::setLoop ( bool val)
inline

◆ setOuterRadius()

void AnimationSoundData::setOuterRadius ( float val)
inline

◆ setSoundFileName()

void AnimationSoundData::setSoundFileName ( std::string val)
inline

◆ setVolume()

void AnimationSoundData::setVolume ( float val)
inline