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AttachParticleActorCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 std::string getEffectName() { // Property Generated Getter
10 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78);
11 }
12
13 void setEffectName(std::string val) { // Property Generated Setter
14 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
15 }
16
17 std::string getNodeName() { // Property Generated Getter
18 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
19 }
20
21 void setNodeName(std::string val) { // Property Generated Setter
22 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
23 }
24
25 std::string getAssetName() { // Property Generated Getter
26 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
27 }
28
29 void setAssetName(std::string val) { // Property Generated Setter
30 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
31 }
32
33};
Definition ActorCinematicAction.h:6
Definition AttachParticleActorCinematicAction.h:7
void setEffectName(std::string val)
Definition AttachParticleActorCinematicAction.h:13
std::string getAssetName()
Definition AttachParticleActorCinematicAction.h:25
std::string getNodeName()
Definition AttachParticleActorCinematicAction.h:17
void setNodeName(std::string val)
Definition AttachParticleActorCinematicAction.h:21
std::string getEffectName()
Definition AttachParticleActorCinematicAction.h:9
void setAssetName(std::string val)
Definition AttachParticleActorCinematicAction.h:29