2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AvatarOptionBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
17 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
21 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
25 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0);
29 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0) = val;
33 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
37 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
41 return *
reinterpret_cast<Vector<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0);
45 *
reinterpret_cast<Vector<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0) = val;
49 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8);
53 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8) = val;
57 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x100);
61 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x100) = val;
Definition AvatarOptionBase.h:5
Definition AvatarTextureOption.h:6
void setDecals2(Vector< std::string > val)
Definition AvatarTextureOption.h:36
void setTintColors(Vector< Vector3D > val)
Definition AvatarTextureOption.h:44
Vector< std::string > getDecals2()
Definition AvatarTextureOption.h:32
Vector< Vector3D > getTintColors()
Definition AvatarTextureOption.h:40
Vector< std::string > getDecals()
Definition AvatarTextureOption.h:24
std::string getMaterialName()
Definition AvatarTextureOption.h:8
void setUseTintColor(bool val)
Definition AvatarTextureOption.h:60
Vector< std::string > getTintColorNames()
Definition AvatarTextureOption.h:48
void setMaterialName(std::string val)
Definition AvatarTextureOption.h:12
void setTintColorNames(Vector< std::string > val)
Definition AvatarTextureOption.h:52
void setTextures(Vector< std::string > val)
Definition AvatarTextureOption.h:20
void setDecals(Vector< std::string > val)
Definition AvatarTextureOption.h:28
Vector< std::string > getTextures()
Definition AvatarTextureOption.h:16
bool getUseTintColor()
Definition AvatarTextureOption.h:56