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AvatarTextureOption.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AvatarOptionBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getMaterialName() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68);
10 }
11
12 void setMaterialName(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
14 }
15
16 Vector<std::string> getTextures() { // Property Generated Getter
17 return *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x88);
18 }
19
20 void setTextures(Vector<std::string> val) { // Property Generated Setter
21 *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
22 }
23
24 Vector<std::string> getDecals() { // Property Generated Getter
25 return *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
26 }
27
28 void setDecals(Vector<std::string> val) { // Property Generated Setter
29 *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
30 }
31
32 Vector<std::string> getDecals2() { // Property Generated Getter
33 return *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
34 }
35
36 void setDecals2(Vector<std::string> val) { // Property Generated Setter
37 *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
38 }
39
40 Vector<Vector3D> getTintColors() { // Property Generated Getter
41 return *reinterpret_cast<Vector<Vector3D>*>(reinterpret_cast<uintptr_t>(this) + 0xD0);
42 }
43
44 void setTintColors(Vector<Vector3D> val) { // Property Generated Setter
45 *reinterpret_cast<Vector<Vector3D>*>(reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
46 }
47
48 Vector<std::string> getTintColorNames() { // Property Generated Getter
49 return *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xE8);
50 }
51
52 void setTintColorNames(Vector<std::string> val) { // Property Generated Setter
53 *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xE8) = val;
54 }
55
56 bool getUseTintColor() { // Property Generated Getter
57 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x100);
58 }
59
60 void setUseTintColor(bool val) { // Property Generated Setter
61 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x100) = val;
62 }
63
64};
Definition AvatarOptionBase.h:5
Definition AvatarTextureOption.h:6
void setDecals2(Vector< std::string > val)
Definition AvatarTextureOption.h:36
void setTintColors(Vector< Vector3D > val)
Definition AvatarTextureOption.h:44
Vector< std::string > getDecals2()
Definition AvatarTextureOption.h:32
Vector< Vector3D > getTintColors()
Definition AvatarTextureOption.h:40
Vector< std::string > getDecals()
Definition AvatarTextureOption.h:24
std::string getMaterialName()
Definition AvatarTextureOption.h:8
void setUseTintColor(bool val)
Definition AvatarTextureOption.h:60
Vector< std::string > getTintColorNames()
Definition AvatarTextureOption.h:48
void setMaterialName(std::string val)
Definition AvatarTextureOption.h:12
void setTintColorNames(Vector< std::string > val)
Definition AvatarTextureOption.h:52
void setTextures(Vector< std::string > val)
Definition AvatarTextureOption.h:20
void setDecals(Vector< std::string > val)
Definition AvatarTextureOption.h:28
Vector< std::string > getTextures()
Definition AvatarTextureOption.h:16
bool getUseTintColor()
Definition AvatarTextureOption.h:56