#include <AvatarTextureOption.h>
◆ getDecals()
Vector< std::string > AvatarTextureOption::getDecals |
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◆ getDecals2()
Vector< std::string > AvatarTextureOption::getDecals2 |
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◆ getMaterialName()
std::string AvatarTextureOption::getMaterialName |
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◆ getTextures()
Vector< std::string > AvatarTextureOption::getTextures |
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◆ getTintColorNames()
Vector< std::string > AvatarTextureOption::getTintColorNames |
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◆ getTintColors()
Vector< Vector3D > AvatarTextureOption::getTintColors |
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◆ getUseTintColor()
bool AvatarTextureOption::getUseTintColor |
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◆ setDecals()
void AvatarTextureOption::setDecals |
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Vector< std::string > | val | ) |
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◆ setDecals2()
void AvatarTextureOption::setDecals2 |
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Vector< std::string > | val | ) |
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◆ setMaterialName()
void AvatarTextureOption::setMaterialName |
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std::string | val | ) |
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◆ setTextures()
void AvatarTextureOption::setTextures |
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Vector< std::string > | val | ) |
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◆ setTintColorNames()
void AvatarTextureOption::setTintColorNames |
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Vector< std::string > | val | ) |
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◆ setTintColors()
void AvatarTextureOption::setTintColors |
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Vector< Vector3D > | val | ) |
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◆ setUseTintColor()
void AvatarTextureOption::setUseTintColor |
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bool | val | ) |
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