Cyrus Mod Loader
Loading...
Searching...
No Matches
AvatarTextureOption Class Reference

#include <AvatarTextureOption.h>

Inheritance diagram for AvatarTextureOption:
AvatarOptionBase PropertyClass WizAvatarTextureOption

Public Member Functions

std::string getMaterialName ()
 
void setMaterialName (std::string val)
 
Vector< std::string > getTextures ()
 
void setTextures (Vector< std::string > val)
 
Vector< std::string > getDecals ()
 
void setDecals (Vector< std::string > val)
 
Vector< std::string > getDecals2 ()
 
void setDecals2 (Vector< std::string > val)
 
Vector< Vector3DgetTintColors ()
 
void setTintColors (Vector< Vector3D > val)
 
Vector< std::string > getTintColorNames ()
 
void setTintColorNames (Vector< std::string > val)
 
bool getUseTintColor ()
 
void setUseTintColor (bool val)
 
- Public Member Functions inherited from AvatarOptionBase
List< std::string > getConditionFlags ()
 
void setConditionFlags (List< std::string > val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getDecals()

Vector< std::string > AvatarTextureOption::getDecals ( )
inline

◆ getDecals2()

Vector< std::string > AvatarTextureOption::getDecals2 ( )
inline

◆ getMaterialName()

std::string AvatarTextureOption::getMaterialName ( )
inline

◆ getTextures()

Vector< std::string > AvatarTextureOption::getTextures ( )
inline

◆ getTintColorNames()

Vector< std::string > AvatarTextureOption::getTintColorNames ( )
inline

◆ getTintColors()

Vector< Vector3D > AvatarTextureOption::getTintColors ( )
inline

◆ getUseTintColor()

bool AvatarTextureOption::getUseTintColor ( )
inline

◆ setDecals()

void AvatarTextureOption::setDecals ( Vector< std::string > val)
inline

◆ setDecals2()

void AvatarTextureOption::setDecals2 ( Vector< std::string > val)
inline

◆ setMaterialName()

void AvatarTextureOption::setMaterialName ( std::string val)
inline

◆ setTextures()

void AvatarTextureOption::setTextures ( Vector< std::string > val)
inline

◆ setTintColorNames()

void AvatarTextureOption::setTintColorNames ( Vector< std::string > val)
inline

◆ setTintColors()

void AvatarTextureOption::setTintColors ( Vector< Vector3D > val)
inline

◆ setUseTintColor()

void AvatarTextureOption::setUseTintColor ( bool val)
inline