2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
20 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
24 return *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
28 *
reinterpret_cast<gid*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
32 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
36 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
40 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84);
44 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84) = val;
Definition BattlegroundPOIData.h:5
Vector3D getPosition()
Definition BattlegroundPOIData.h:31
std::string getIcon()
Definition BattlegroundPOIData.h:15
void setObjectID(gid val)
Definition BattlegroundPOIData.h:27
void setPosition(Vector3D val)
Definition BattlegroundPOIData.h:35
void setPoiType(unsigned int val)
Definition BattlegroundPOIData.h:11
void setYaw(float val)
Definition BattlegroundPOIData.h:43
void setIcon(std::string val)
Definition BattlegroundPOIData.h:19
gid getObjectID()
Definition BattlegroundPOIData.h:23
unsigned int getPoiType()
Definition BattlegroundPOIData.h:7
float getYaw()
Definition BattlegroundPOIData.h:39
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86