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BattlegroundPOIData Class Reference

#include <BattlegroundPOIData.h>

Inheritance diagram for BattlegroundPOIData:
PropertyClass

Public Member Functions

unsigned int getPoiType ()
 
void setPoiType (unsigned int val)
 
std::string getIcon ()
 
void setIcon (std::string val)
 
gid getObjectID ()
 
void setObjectID (gid val)
 
Vector3D getPosition ()
 
void setPosition (Vector3D val)
 
float getYaw ()
 
void setYaw (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getIcon()

std::string BattlegroundPOIData::getIcon ( )
inline

◆ getObjectID()

gid BattlegroundPOIData::getObjectID ( )
inline

◆ getPoiType()

unsigned int BattlegroundPOIData::getPoiType ( )
inline

◆ getPosition()

Vector3D BattlegroundPOIData::getPosition ( )
inline

◆ getYaw()

float BattlegroundPOIData::getYaw ( )
inline

◆ setIcon()

void BattlegroundPOIData::setIcon ( std::string val)
inline

◆ setObjectID()

void BattlegroundPOIData::setObjectID ( gid val)
inline

◆ setPoiType()

void BattlegroundPOIData::setPoiType ( unsigned int val)
inline

◆ setPosition()

void BattlegroundPOIData::setPosition ( Vector3D val)
inline

◆ setYaw()

void BattlegroundPOIData::setYaw ( float val)
inline