#include <BattlegroundPOIData.h>
◆ getIcon()
| std::string BattlegroundPOIData::getIcon |
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◆ getObjectID()
| gid BattlegroundPOIData::getObjectID |
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◆ getPoiType()
| unsigned int BattlegroundPOIData::getPoiType |
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◆ getPosition()
| Vector3D BattlegroundPOIData::getPosition |
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◆ getYaw()
| float BattlegroundPOIData::getYaw |
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◆ setIcon()
| void BattlegroundPOIData::setIcon |
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std::string | val | ) |
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◆ setObjectID()
| void BattlegroundPOIData::setObjectID |
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gid | val | ) |
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◆ setPoiType()
| void BattlegroundPOIData::setPoiType |
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unsigned int | val | ) |
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◆ setPosition()
| void BattlegroundPOIData::setPosition |
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Vector3D | val | ) |
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◆ setYaw()
| void BattlegroundPOIData::setYaw |
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float | val | ) |
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