#include <BattlegroundPOIData.h>
◆ getIcon()
std::string BattlegroundPOIData::getIcon |
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◆ getObjectID()
gid BattlegroundPOIData::getObjectID |
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◆ getPoiType()
unsigned int BattlegroundPOIData::getPoiType |
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◆ getPosition()
Vector3D BattlegroundPOIData::getPosition |
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◆ getYaw()
float BattlegroundPOIData::getYaw |
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◆ setIcon()
void BattlegroundPOIData::setIcon |
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std::string | val | ) |
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◆ setObjectID()
void BattlegroundPOIData::setObjectID |
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gid | val | ) |
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◆ setPoiType()
void BattlegroundPOIData::setPoiType |
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unsigned int | val | ) |
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◆ setPosition()
void BattlegroundPOIData::setPosition |
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Vector3D | val | ) |
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◆ setYaw()
void BattlegroundPOIData::setYaw |
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float | val | ) |
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