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BattlegroundTeamData.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 unsigned int getProjectID() { // Property Generated Getter
8 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setProjectID(unsigned int val) { // Property Generated Setter
12 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 List<gid> getTeamListA() { // Property Generated Getter
16 return *reinterpret_cast<List<gid>*>(reinterpret_cast<uintptr_t>(this) + 0x50);
17 }
18
19 void setTeamListA(List<gid> val) { // Property Generated Setter
20 *reinterpret_cast<List<gid>*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
21 }
22
23 List<gid> getTeamListB() { // Property Generated Getter
24 return *reinterpret_cast<List<gid>*>(reinterpret_cast<uintptr_t>(this) + 0x60);
25 }
26
27 void setTeamListB(List<gid> val) { // Property Generated Setter
28 *reinterpret_cast<List<gid>*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
29 }
30
31};
Definition BattlegroundTeamData.h:5
unsigned int getProjectID()
Definition BattlegroundTeamData.h:7
List< gid > getTeamListB()
Definition BattlegroundTeamData.h:23
List< gid > getTeamListA()
Definition BattlegroundTeamData.h:15
void setTeamListA(List< gid > val)
Definition BattlegroundTeamData.h:19
void setTeamListB(List< gid > val)
Definition BattlegroundTeamData.h:27
void setProjectID(unsigned int val)
Definition BattlegroundTeamData.h:11
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86