Cyrus Mod Loader
Loading...
Searching...
No Matches
BattlegroundTeamData Class Reference

#include <BattlegroundTeamData.h>

Inheritance diagram for BattlegroundTeamData:
PropertyClass

Public Member Functions

unsigned int getProjectID ()
 
void setProjectID (unsigned int val)
 
List< gid > getTeamListA ()
 
void setTeamListA (List< gid > val)
 
List< gid > getTeamListB ()
 
void setTeamListB (List< gid > val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getProjectID()

unsigned int BattlegroundTeamData::getProjectID ( )
inline

◆ getTeamListA()

List< gid > BattlegroundTeamData::getTeamListA ( )
inline

◆ getTeamListB()

List< gid > BattlegroundTeamData::getTeamListB ( )
inline

◆ setProjectID()

void BattlegroundTeamData::setProjectID ( unsigned int val)
inline

◆ setTeamListA()

void BattlegroundTeamData::setTeamListA ( List< gid > val)
inline

◆ setTeamListB()

void BattlegroundTeamData::setTeamListB ( List< gid > val)
inline