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BattlegroundTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BattlegroundMatchmaking.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getBattlegroundName() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setBattlegroundName(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 float getCountdownSeconds() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x70);
18 }
19
20 void setCountdownSeconds(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
22 }
23
24 int getMatchSize() { // Property Generated Getter
25 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x74);
26 }
27
28 void setMatchSize(int val) { // Property Generated Setter
29 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
30 }
31
32 std::string getTeamStartA() { // Property Generated Getter
33 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
34 }
35
36 void setTeamStartA(std::string val) { // Property Generated Setter
37 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
38 }
39
40 std::string getTeamStartB() { // Property Generated Getter
41 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
42 }
43
44 void setTeamStartB(std::string val) { // Property Generated Setter
45 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
46 }
47
48 std::string getBattlegroundZone() { // Property Generated Getter
49 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78);
50 }
51
52 void setBattlegroundZone(std::string val) { // Property Generated Setter
53 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
54 }
55
56 int getCancelCooldownSeconds() { // Property Generated Getter
57 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xD8);
58 }
59
60 void setCancelCooldownSeconds(int val) { // Property Generated Setter
61 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xD8) = val;
62 }
63
64 int getMaximumDisplayPoints() { // Property Generated Getter
65 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xDC);
66 }
67
68 void setMaximumDisplayPoints(int val) { // Property Generated Setter
69 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xDC) = val;
70 }
71
72 int getMatchTimeSeconds() { // Property Generated Getter
73 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xE0);
74 }
75
76 void setMatchTimeSeconds(int val) { // Property Generated Setter
77 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xE0) = val;
78 }
79
80 int getRevealTimeSeconds() { // Property Generated Getter
81 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xE4);
82 }
83
84 void setRevealTimeSeconds(int val) { // Property Generated Setter
85 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xE4) = val;
86 }
87
88 Vector<SharedPointer<BattlegroundMatchmaking>> * getMatchmakingList() { // Property Generated Getter
89 return reinterpret_cast<Vector<SharedPointer<BattlegroundMatchmaking>> *>(reinterpret_cast<uintptr_t>(this) + 0xE8);
90 }
91
92 void setMatchmakingList(Vector<SharedPointer<BattlegroundMatchmaking>> * val) { // Property Generated Setter
93 *reinterpret_cast<Vector<SharedPointer<BattlegroundMatchmaking>> **>(reinterpret_cast<uintptr_t>(this) + 0xE8) = val;
94 }
95
96 List<std::string> getUnlockedPolymorphTags() { // Property Generated Getter
97 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x100);
98 }
99
100 void setUnlockedPolymorphTags(List<std::string> val) { // Property Generated Setter
101 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x100) = val;
102 }
103
104 std::string getLootWinner() { // Property Generated Getter
105 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x120);
106 }
107
108 void setLootWinner(std::string val) { // Property Generated Setter
109 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x120) = val;
110 }
111
112 std::string getLootLoser() { // Property Generated Getter
113 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x140);
114 }
115
116 void setLootLoser(std::string val) { // Property Generated Setter
117 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x140) = val;
118 }
119
120 std::string getLootTie() { // Property Generated Getter
121 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x160);
122 }
123
124 void setLootTie(std::string val) { // Property Generated Setter
125 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x160) = val;
126 }
127
128 bool getPveMode() { // Property Generated Getter
129 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x180);
130 }
131
132 void setPveMode(bool val) { // Property Generated Setter
133 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x180) = val;
134 }
135
136 int getDefeatedPolyLockCount() { // Property Generated Getter
137 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x184);
138 }
139
140 void setDefeatedPolyLockCount(int val) { // Property Generated Setter
141 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x184) = val;
142 }
143
144 bool getLockSigilSpotOnDefeat() { // Property Generated Getter
145 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x188);
146 }
147
148 void setLockSigilSpotOnDefeat(bool val) { // Property Generated Setter
149 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x188) = val;
150 }
151
152};
Definition BattlegroundTemplate.h:6
void setMaximumDisplayPoints(int val)
Definition BattlegroundTemplate.h:68
void setMatchSize(int val)
Definition BattlegroundTemplate.h:28
std::string getLootWinner()
Definition BattlegroundTemplate.h:104
void setLockSigilSpotOnDefeat(bool val)
Definition BattlegroundTemplate.h:148
void setPveMode(bool val)
Definition BattlegroundTemplate.h:132
bool getLockSigilSpotOnDefeat()
Definition BattlegroundTemplate.h:144
void setBattlegroundName(std::string val)
Definition BattlegroundTemplate.h:12
std::string getTeamStartA()
Definition BattlegroundTemplate.h:32
void setRevealTimeSeconds(int val)
Definition BattlegroundTemplate.h:84
int getRevealTimeSeconds()
Definition BattlegroundTemplate.h:80
void setBattlegroundZone(std::string val)
Definition BattlegroundTemplate.h:52
float getCountdownSeconds()
Definition BattlegroundTemplate.h:16
Vector< SharedPointer< BattlegroundMatchmaking > > * getMatchmakingList()
Definition BattlegroundTemplate.h:88
void setDefeatedPolyLockCount(int val)
Definition BattlegroundTemplate.h:140
std::string getBattlegroundName()
Definition BattlegroundTemplate.h:8
void setTeamStartA(std::string val)
Definition BattlegroundTemplate.h:36
std::string getBattlegroundZone()
Definition BattlegroundTemplate.h:48
void setCancelCooldownSeconds(int val)
Definition BattlegroundTemplate.h:60
int getDefeatedPolyLockCount()
Definition BattlegroundTemplate.h:136
std::string getLootLoser()
Definition BattlegroundTemplate.h:112
bool getPveMode()
Definition BattlegroundTemplate.h:128
void setLootWinner(std::string val)
Definition BattlegroundTemplate.h:108
void setMatchmakingList(Vector< SharedPointer< BattlegroundMatchmaking > > *val)
Definition BattlegroundTemplate.h:92
std::string getLootTie()
Definition BattlegroundTemplate.h:120
int getCancelCooldownSeconds()
Definition BattlegroundTemplate.h:56
List< std::string > getUnlockedPolymorphTags()
Definition BattlegroundTemplate.h:96
void setUnlockedPolymorphTags(List< std::string > val)
Definition BattlegroundTemplate.h:100
std::string getTeamStartB()
Definition BattlegroundTemplate.h:40
int getMatchSize()
Definition BattlegroundTemplate.h:24
void setMatchTimeSeconds(int val)
Definition BattlegroundTemplate.h:76
int getMaximumDisplayPoints()
Definition BattlegroundTemplate.h:64
void setTeamStartB(std::string val)
Definition BattlegroundTemplate.h:44
void setLootTie(std::string val)
Definition BattlegroundTemplate.h:124
int getMatchTimeSeconds()
Definition BattlegroundTemplate.h:72
void setLootLoser(std::string val)
Definition BattlegroundTemplate.h:116
void setCountdownSeconds(float val)
Definition BattlegroundTemplate.h:20
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86