2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BattlegroundMatchmaking.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
21 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
25 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74);
29 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74) = val;
33 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
37 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
41 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
45 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
49 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
53 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
57 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD8);
61 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD8) = val;
65 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xDC);
69 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xDC) = val;
73 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE0);
77 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE0) = val;
81 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE4);
85 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE4) = val;
89 return reinterpret_cast<Vector<SharedPointer<BattlegroundMatchmaking>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8);
93 *
reinterpret_cast<Vector<SharedPointer<BattlegroundMatchmaking>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8) = val;
97 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x100);
101 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x100) = val;
105 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x120);
109 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x120) = val;
113 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x140);
117 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x140) = val;
121 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x160);
125 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x160) = val;
129 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x180);
133 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x180) = val;
137 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x184);
141 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x184) = val;
145 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188);
149 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188) = val;
Definition BattlegroundTemplate.h:6
void setMaximumDisplayPoints(int val)
Definition BattlegroundTemplate.h:68
void setMatchSize(int val)
Definition BattlegroundTemplate.h:28
std::string getLootWinner()
Definition BattlegroundTemplate.h:104
void setLockSigilSpotOnDefeat(bool val)
Definition BattlegroundTemplate.h:148
void setPveMode(bool val)
Definition BattlegroundTemplate.h:132
bool getLockSigilSpotOnDefeat()
Definition BattlegroundTemplate.h:144
void setBattlegroundName(std::string val)
Definition BattlegroundTemplate.h:12
std::string getTeamStartA()
Definition BattlegroundTemplate.h:32
void setRevealTimeSeconds(int val)
Definition BattlegroundTemplate.h:84
int getRevealTimeSeconds()
Definition BattlegroundTemplate.h:80
void setBattlegroundZone(std::string val)
Definition BattlegroundTemplate.h:52
float getCountdownSeconds()
Definition BattlegroundTemplate.h:16
Vector< SharedPointer< BattlegroundMatchmaking > > * getMatchmakingList()
Definition BattlegroundTemplate.h:88
void setDefeatedPolyLockCount(int val)
Definition BattlegroundTemplate.h:140
std::string getBattlegroundName()
Definition BattlegroundTemplate.h:8
void setTeamStartA(std::string val)
Definition BattlegroundTemplate.h:36
std::string getBattlegroundZone()
Definition BattlegroundTemplate.h:48
void setCancelCooldownSeconds(int val)
Definition BattlegroundTemplate.h:60
int getDefeatedPolyLockCount()
Definition BattlegroundTemplate.h:136
std::string getLootLoser()
Definition BattlegroundTemplate.h:112
bool getPveMode()
Definition BattlegroundTemplate.h:128
void setLootWinner(std::string val)
Definition BattlegroundTemplate.h:108
void setMatchmakingList(Vector< SharedPointer< BattlegroundMatchmaking > > *val)
Definition BattlegroundTemplate.h:92
std::string getLootTie()
Definition BattlegroundTemplate.h:120
int getCancelCooldownSeconds()
Definition BattlegroundTemplate.h:56
List< std::string > getUnlockedPolymorphTags()
Definition BattlegroundTemplate.h:96
void setUnlockedPolymorphTags(List< std::string > val)
Definition BattlegroundTemplate.h:100
std::string getTeamStartB()
Definition BattlegroundTemplate.h:40
int getMatchSize()
Definition BattlegroundTemplate.h:24
void setMatchTimeSeconds(int val)
Definition BattlegroundTemplate.h:76
int getMaximumDisplayPoints()
Definition BattlegroundTemplate.h:64
void setTeamStartB(std::string val)
Definition BattlegroundTemplate.h:44
void setLootTie(std::string val)
Definition BattlegroundTemplate.h:124
int getMatchTimeSeconds()
Definition BattlegroundTemplate.h:72
void setLootLoser(std::string val)
Definition BattlegroundTemplate.h:116
void setCountdownSeconds(float val)
Definition BattlegroundTemplate.h:20
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86