2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/BenefitType.h>
10 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
22 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
26 return *
reinterpret_cast<BenefitType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
30 *
reinterpret_cast<BenefitType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
34 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84);
38 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84) = val;
Definition BehaviorTemplate.h:13
Definition BeneficialProximityBehaviorTemplate.h:7
BenefitType getBenefitType()
Definition BeneficialProximityBehaviorTemplate.h:25
void setDuration(float val)
Definition BeneficialProximityBehaviorTemplate.h:21
void setRadius(float val)
Definition BeneficialProximityBehaviorTemplate.h:13
float getRadius()
Definition BeneficialProximityBehaviorTemplate.h:9
void setValue(float val)
Definition BeneficialProximityBehaviorTemplate.h:37
float getValue()
Definition BeneficialProximityBehaviorTemplate.h:33
float getDuration()
Definition BeneficialProximityBehaviorTemplate.h:17
void setBenefitType(BenefitType val)
Definition BeneficialProximityBehaviorTemplate.h:29