Cyrus Mod Loader
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BeneficialProximityBehaviorTemplate Class Reference

#include <BeneficialProximityBehaviorTemplate.h>

Inheritance diagram for BeneficialProximityBehaviorTemplate:
BehaviorTemplate PropertyClass

Public Member Functions

float getRadius ()
 
void setRadius (float val)
 
float getDuration ()
 
void setDuration (float val)
 
BenefitType getBenefitType ()
 
void setBenefitType (BenefitType val)
 
float getValue ()
 
void setValue (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from BehaviorTemplate
std::string name
 

Member Function Documentation

◆ getBenefitType()

BenefitType BeneficialProximityBehaviorTemplate::getBenefitType ( )
inline

◆ getDuration()

float BeneficialProximityBehaviorTemplate::getDuration ( )
inline

◆ getRadius()

float BeneficialProximityBehaviorTemplate::getRadius ( )
inline

◆ getValue()

float BeneficialProximityBehaviorTemplate::getValue ( )
inline

◆ setBenefitType()

void BeneficialProximityBehaviorTemplate::setBenefitType ( BenefitType val)
inline

◆ setDuration()

void BeneficialProximityBehaviorTemplate::setDuration ( float val)
inline

◆ setRadius()

void BeneficialProximityBehaviorTemplate::setRadius ( float val)
inline

◆ setValue()

void BeneficialProximityBehaviorTemplate::setValue ( float val)
inline