#include <BeneficialProximityBehaviorTemplate.h>
◆ getBenefitType()
BenefitType BeneficialProximityBehaviorTemplate::getBenefitType |
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◆ getDuration()
float BeneficialProximityBehaviorTemplate::getDuration |
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◆ getRadius()
float BeneficialProximityBehaviorTemplate::getRadius |
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◆ getValue()
float BeneficialProximityBehaviorTemplate::getValue |
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◆ setBenefitType()
void BeneficialProximityBehaviorTemplate::setBenefitType |
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BenefitType | val | ) |
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◆ setDuration()
void BeneficialProximityBehaviorTemplate::setDuration |
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float | val | ) |
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◆ setRadius()
void BeneficialProximityBehaviorTemplate::setRadius |
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float | val | ) |
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◆ setValue()
void BeneficialProximityBehaviorTemplate::setValue |
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float | val | ) |
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