Cyrus Mod Loader
Loading...
Searching...
No Matches
Body.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
5class Body : public PropertyClass {
6public:
7 Vector3D getPosition() { // Property Generated Getter
8 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x58);
9 }
10
11 void setPosition(Vector3D val) { // Property Generated Setter
12 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
13 }
14
15 float getPitch() { // Property Generated Getter
16 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x64);
17 }
18
19 void setPitch(float val) { // Property Generated Setter
20 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x64) = val;
21 }
22
23 float getRoll() { // Property Generated Getter
24 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x68);
25 }
26
27 void setRoll(float val) { // Property Generated Setter
28 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
29 }
30
31 float getYaw() { // Property Generated Getter
32 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x6C);
33 }
34
35 void setYaw(float val) { // Property Generated Setter
36 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x6C) = val;
37 }
38
39 float getFHeight() { // Property Generated Getter
40 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84);
41 }
42
43 void setFHeight(float val) { // Property Generated Setter
44 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
45 }
46
47 float getScale() { // Property Generated Getter
48 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x70);
49 }
50
51 void setScale(float val) { // Property Generated Setter
52 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
53 }
54
55};
Definition Body.h:5
void setFHeight(float val)
Definition Body.h:43
float getFHeight()
Definition Body.h:39
void setScale(float val)
Definition Body.h:51
float getPitch()
Definition Body.h:15
float getRoll()
Definition Body.h:23
void setRoll(float val)
Definition Body.h:27
void setPitch(float val)
Definition Body.h:19
float getYaw()
Definition Body.h:31
void setPosition(Vector3D val)
Definition Body.h:11
Vector3D getPosition()
Definition Body.h:7
void setYaw(float val)
Definition Body.h:35
float getScale()
Definition Body.h:47
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition shared.h:12