Cyrus Mod Loader
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Body Class Reference

#include <Body.h>

Inheritance diagram for Body:
PropertyClass GamebryoBody ActorBody

Public Member Functions

Vector3D getPosition ()
 
void setPosition (Vector3D val)
 
float getPitch ()
 
void setPitch (float val)
 
float getRoll ()
 
void setRoll (float val)
 
float getYaw ()
 
void setYaw (float val)
 
float getFHeight ()
 
void setFHeight (float val)
 
float getScale ()
 
void setScale (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getFHeight()

float Body::getFHeight ( )
inline

◆ getPitch()

float Body::getPitch ( )
inline

◆ getPosition()

Vector3D Body::getPosition ( )
inline

◆ getRoll()

float Body::getRoll ( )
inline

◆ getScale()

float Body::getScale ( )
inline

◆ getYaw()

float Body::getYaw ( )
inline

◆ setFHeight()

void Body::setFHeight ( float val)
inline

◆ setPitch()

void Body::setPitch ( float val)
inline

◆ setPosition()

void Body::setPosition ( Vector3D val)
inline

◆ setRoll()

void Body::setRoll ( float val)
inline

◆ setScale()

void Body::setScale ( float val)
inline

◆ setYaw()

void Body::setYaw ( float val)
inline