Definition BodyOfWater.h:6
void setNumberOfFish(int val)
Definition BodyOfWater.h:36
void setSecondsToRespawn(unsigned int val)
Definition BodyOfWater.h:28
int getNumberOfFish()
Definition BodyOfWater.h:32
int getWaterType()
Definition BodyOfWater.h:48
void setWaterType(int val)
Definition BodyOfWater.h:52
void setZoneFishList(List< SharedPointer< ZoneFish > > *val)
Definition BodyOfWater.h:44
void setWaterX(float val)
Definition BodyOfWater.h:12
float getWaterY()
Definition BodyOfWater.h:16
float getWaterX()
Definition BodyOfWater.h:8
List< SharedPointer< ZoneFish > > * getZoneFishList()
Definition BodyOfWater.h:40
void setWaterY(float val)
Definition BodyOfWater.h:20
unsigned int getSecondsToRespawn()
Definition BodyOfWater.h:24
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86