2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
14 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
18 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x99);
22 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x99) = val;
26 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
30 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
Definition ActorCinematicAction.h:6
Definition BurnHangingEffectCinematicAction.h:7
bool getDetonate()
Definition BurnHangingEffectCinematicAction.h:17
void setBurnSound(std::string val)
Definition BurnHangingEffectCinematicAction.h:29
std::string getBurnSound()
Definition BurnHangingEffectCinematicAction.h:25
void setDetonate(bool val)
Definition BurnHangingEffectCinematicAction.h:21
bool getCloaked()
Definition BurnHangingEffectCinematicAction.h:9
void setCloaked(bool val)
Definition BurnHangingEffectCinematicAction.h:13