2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/CameraCutCinematicAction__kCameraRelative.h>
10 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
14 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
18 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
22 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
26 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
30 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
33 CameraCutCinematicAction__kCameraRelative
getCamRel() {
34 return *
reinterpret_cast<CameraCutCinematicAction__kCameraRelative*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8);
37 void setCamRel(CameraCutCinematicAction__kCameraRelative val) {
38 *
reinterpret_cast<CameraCutCinematicAction__kCameraRelative*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8) = val;
42 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0);
46 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0) = val;
50 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA4);
54 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA4) = val;
58 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBC);
62 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBC) = val;
66 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0);
70 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0) = val;
74 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xAC);
78 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xAC) = val;
82 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0);
86 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0) = val;
90 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0);
94 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0) = val;
98 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF0);
102 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xF0) = val;
Definition CameraCutCinematicAction.h:7
CameraCutCinematicAction__kCameraRelative getCamRel()
Definition CameraCutCinematicAction.h:33
void setCamRel(CameraCutCinematicAction__kCameraRelative val)
Definition CameraCutCinematicAction.h:37
void setCamScale(float val)
Definition CameraCutCinematicAction.h:101
std::string getInitialCameraName()
Definition CameraCutCinematicAction.h:25
std::string getNamedActor()
Definition CameraCutCinematicAction.h:89
Vector3D getOverrideLocation()
Definition CameraCutCinematicAction.h:81
void setInitialCameraName(std::string val)
Definition CameraCutCinematicAction.h:29
Vector3D getOverrideOrientation()
Definition CameraCutCinematicAction.h:65
Vector< std::string > getCameras()
Definition CameraCutCinematicAction.h:9
void setInterpolationDuration(float val)
Definition CameraCutCinematicAction.h:45
Vector< std::string > getAltcameras()
Definition CameraCutCinematicAction.h:17
float getReleaseInterpolationDuration()
Definition CameraCutCinematicAction.h:49
bool getBUseLocationOverride()
Definition CameraCutCinematicAction.h:73
void setBUseLocationOverride(bool val)
Definition CameraCutCinematicAction.h:77
void setCameras(Vector< std::string > val)
Definition CameraCutCinematicAction.h:13
bool getBUseOrientationOverride()
Definition CameraCutCinematicAction.h:57
void setNamedActor(std::string val)
Definition CameraCutCinematicAction.h:93
void setAltcameras(Vector< std::string > val)
Definition CameraCutCinematicAction.h:21
void setReleaseInterpolationDuration(float val)
Definition CameraCutCinematicAction.h:53
void setBUseOrientationOverride(bool val)
Definition CameraCutCinematicAction.h:61
float getCamScale()
Definition CameraCutCinematicAction.h:97
void setOverrideLocation(Vector3D val)
Definition CameraCutCinematicAction.h:85
void setOverrideOrientation(Vector3D val)
Definition CameraCutCinematicAction.h:69
float getInterpolationDuration()
Definition CameraCutCinematicAction.h:41
Definition CinematicAction.h:5