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CameraCutCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/CameraCutCinematicAction__kCameraRelative.h>
6
8public:
9 Vector<std::string> getCameras() { // Property Generated Getter
10 return *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x50);
11 }
12
13 void setCameras(Vector<std::string> val) { // Property Generated Setter
14 *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
15 }
16
17 Vector<std::string> getAltcameras() { // Property Generated Getter
18 return *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x68);
19 }
20
21 void setAltcameras(Vector<std::string> val) { // Property Generated Setter
22 *reinterpret_cast<Vector<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
23 }
24
25 std::string getInitialCameraName() { // Property Generated Getter
26 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x80);
27 }
28
29 void setInitialCameraName(std::string val) { // Property Generated Setter
30 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
31 }
32
33 CameraCutCinematicAction__kCameraRelative getCamRel() { // Property Generated Getter
34 return *reinterpret_cast<CameraCutCinematicAction__kCameraRelative*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
35 }
36
37 void setCamRel(CameraCutCinematicAction__kCameraRelative val) { // Property Generated Setter
38 *reinterpret_cast<CameraCutCinematicAction__kCameraRelative*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
39 }
40
41 float getInterpolationDuration() { // Property Generated Getter
42 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
43 }
44
45 void setInterpolationDuration(float val) { // Property Generated Setter
46 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
47 }
48
49 float getReleaseInterpolationDuration() { // Property Generated Getter
50 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA4);
51 }
52
53 void setReleaseInterpolationDuration(float val) { // Property Generated Setter
54 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA4) = val;
55 }
56
57 bool getBUseOrientationOverride() { // Property Generated Getter
58 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBC);
59 }
60
61 void setBUseOrientationOverride(bool val) { // Property Generated Setter
62 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
63 }
64
65 Vector3D getOverrideOrientation() { // Property Generated Getter
66 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
67 }
68
69 void setOverrideOrientation(Vector3D val) { // Property Generated Setter
70 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
71 }
72
73 bool getBUseLocationOverride() { // Property Generated Getter
74 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xAC);
75 }
76
77 void setBUseLocationOverride(bool val) { // Property Generated Setter
78 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
79 }
80
81 Vector3D getOverrideLocation() { // Property Generated Getter
82 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
83 }
84
85 void setOverrideLocation(Vector3D val) { // Property Generated Setter
86 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
87 }
88
89 std::string getNamedActor() { // Property Generated Getter
90 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD0);
91 }
92
93 void setNamedActor(std::string val) { // Property Generated Setter
94 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
95 }
96
97 float getCamScale() { // Property Generated Getter
98 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xF0);
99 }
100
101 void setCamScale(float val) { // Property Generated Setter
102 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xF0) = val;
103 }
104
105};
Definition CameraCutCinematicAction.h:7
CameraCutCinematicAction__kCameraRelative getCamRel()
Definition CameraCutCinematicAction.h:33
void setCamRel(CameraCutCinematicAction__kCameraRelative val)
Definition CameraCutCinematicAction.h:37
void setCamScale(float val)
Definition CameraCutCinematicAction.h:101
std::string getInitialCameraName()
Definition CameraCutCinematicAction.h:25
std::string getNamedActor()
Definition CameraCutCinematicAction.h:89
Vector3D getOverrideLocation()
Definition CameraCutCinematicAction.h:81
void setInitialCameraName(std::string val)
Definition CameraCutCinematicAction.h:29
Vector3D getOverrideOrientation()
Definition CameraCutCinematicAction.h:65
Vector< std::string > getCameras()
Definition CameraCutCinematicAction.h:9
void setInterpolationDuration(float val)
Definition CameraCutCinematicAction.h:45
Vector< std::string > getAltcameras()
Definition CameraCutCinematicAction.h:17
float getReleaseInterpolationDuration()
Definition CameraCutCinematicAction.h:49
bool getBUseLocationOverride()
Definition CameraCutCinematicAction.h:73
void setBUseLocationOverride(bool val)
Definition CameraCutCinematicAction.h:77
void setCameras(Vector< std::string > val)
Definition CameraCutCinematicAction.h:13
bool getBUseOrientationOverride()
Definition CameraCutCinematicAction.h:57
void setNamedActor(std::string val)
Definition CameraCutCinematicAction.h:93
void setAltcameras(Vector< std::string > val)
Definition CameraCutCinematicAction.h:21
void setReleaseInterpolationDuration(float val)
Definition CameraCutCinematicAction.h:53
void setBUseOrientationOverride(bool val)
Definition CameraCutCinematicAction.h:61
float getCamScale()
Definition CameraCutCinematicAction.h:97
void setOverrideLocation(Vector3D val)
Definition CameraCutCinematicAction.h:85
void setOverrideOrientation(Vector3D val)
Definition CameraCutCinematicAction.h:69
float getInterpolationDuration()
Definition CameraCutCinematicAction.h:41
Definition CinematicAction.h:5
Definition shared.h:12