#include <CameraCutCinematicAction.h>
◆ getAltcameras()
| Vector< std::string > CameraCutCinematicAction::getAltcameras |
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◆ getBUseLocationOverride()
| bool CameraCutCinematicAction::getBUseLocationOverride |
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◆ getBUseOrientationOverride()
| bool CameraCutCinematicAction::getBUseOrientationOverride |
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◆ getCameras()
| Vector< std::string > CameraCutCinematicAction::getCameras |
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◆ getCamRel()
| CameraCutCinematicAction__kCameraRelative CameraCutCinematicAction::getCamRel |
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◆ getCamScale()
| float CameraCutCinematicAction::getCamScale |
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◆ getInitialCameraName()
| std::string CameraCutCinematicAction::getInitialCameraName |
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◆ getInterpolationDuration()
| float CameraCutCinematicAction::getInterpolationDuration |
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◆ getNamedActor()
| std::string CameraCutCinematicAction::getNamedActor |
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◆ getOverrideLocation()
| Vector3D CameraCutCinematicAction::getOverrideLocation |
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◆ getOverrideOrientation()
| Vector3D CameraCutCinematicAction::getOverrideOrientation |
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◆ getReleaseInterpolationDuration()
| float CameraCutCinematicAction::getReleaseInterpolationDuration |
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◆ setAltcameras()
| void CameraCutCinematicAction::setAltcameras |
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Vector< std::string > | val | ) |
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◆ setBUseLocationOverride()
| void CameraCutCinematicAction::setBUseLocationOverride |
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bool | val | ) |
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◆ setBUseOrientationOverride()
| void CameraCutCinematicAction::setBUseOrientationOverride |
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bool | val | ) |
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◆ setCameras()
| void CameraCutCinematicAction::setCameras |
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Vector< std::string > | val | ) |
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◆ setCamRel()
| void CameraCutCinematicAction::setCamRel |
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CameraCutCinematicAction__kCameraRelative | val | ) |
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◆ setCamScale()
| void CameraCutCinematicAction::setCamScale |
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float | val | ) |
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◆ setInitialCameraName()
| void CameraCutCinematicAction::setInitialCameraName |
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std::string | val | ) |
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◆ setInterpolationDuration()
| void CameraCutCinematicAction::setInterpolationDuration |
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float | val | ) |
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◆ setNamedActor()
| void CameraCutCinematicAction::setNamedActor |
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std::string | val | ) |
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◆ setOverrideLocation()
| void CameraCutCinematicAction::setOverrideLocation |
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Vector3D | val | ) |
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◆ setOverrideOrientation()
| void CameraCutCinematicAction::setOverrideOrientation |
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Vector3D | val | ) |
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◆ setReleaseInterpolationDuration()
| void CameraCutCinematicAction::setReleaseInterpolationDuration |
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float | val | ) |
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